[−][src]Struct web_sys::GamepadServiceTest
The GamepadServiceTest
object
This API requires the following crate features to be activated: GamepadServiceTest
Methods
impl GamepadServiceTest
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pub fn add_gamepad(
&self,
id: &str,
mapping: GamepadMappingType,
hand: GamepadHand,
num_buttons: u32,
num_axes: u32,
num_haptics: u32
) -> Result<Promise, JsValue>
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&self,
id: &str,
mapping: GamepadMappingType,
hand: GamepadHand,
num_buttons: u32,
num_axes: u32,
num_haptics: u32
) -> Result<Promise, JsValue>
The addGamepad()
method
This API requires the following crate features to be activated: GamepadHand
, GamepadMappingType
, GamepadServiceTest
impl GamepadServiceTest
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pub fn new_axis_move_event(&self, index: u32, axis: u32, value: f64)
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The newAxisMoveEvent()
method
This API requires the following crate features to be activated: GamepadServiceTest
impl GamepadServiceTest
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pub fn new_button_event(
&self,
index: u32,
button: u32,
pressed: bool,
touched: bool
)
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&self,
index: u32,
button: u32,
pressed: bool,
touched: bool
)
The newButtonEvent()
method
This API requires the following crate features to be activated: GamepadServiceTest
impl GamepadServiceTest
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pub fn new_button_value_event(
&self,
index: u32,
button: u32,
pressed: bool,
touched: bool,
value: f64
)
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&self,
index: u32,
button: u32,
pressed: bool,
touched: bool,
value: f64
)
The newButtonValueEvent()
method
This API requires the following crate features to be activated: GamepadServiceTest
impl GamepadServiceTest
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pub fn new_pose_move(
&self,
index: u32,
orient: Option<&mut [f32]>,
pos: Option<&mut [f32]>,
ang_velocity: Option<&mut [f32]>,
ang_acceleration: Option<&mut [f32]>,
lin_velocity: Option<&mut [f32]>,
lin_acceleration: Option<&mut [f32]>
)
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&self,
index: u32,
orient: Option<&mut [f32]>,
pos: Option<&mut [f32]>,
ang_velocity: Option<&mut [f32]>,
ang_acceleration: Option<&mut [f32]>,
lin_velocity: Option<&mut [f32]>,
lin_acceleration: Option<&mut [f32]>
)
The newPoseMove()
method
This API requires the following crate features to be activated: GamepadServiceTest
impl GamepadServiceTest
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pub fn remove_gamepad(&self, index: u32)
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The removeGamepad()
method
This API requires the following crate features to be activated: GamepadServiceTest
impl GamepadServiceTest
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pub fn no_mapping(&self) -> GamepadMappingType
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The noMapping
getter
This API requires the following crate features to be activated: GamepadMappingType
, GamepadServiceTest
impl GamepadServiceTest
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pub fn standard_mapping(&self) -> GamepadMappingType
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The standardMapping
getter
This API requires the following crate features to be activated: GamepadMappingType
, GamepadServiceTest
impl GamepadServiceTest
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pub fn no_hand(&self) -> GamepadHand
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The noHand
getter
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
impl GamepadServiceTest
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pub fn left_hand(&self) -> GamepadHand
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The leftHand
getter
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
impl GamepadServiceTest
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pub fn right_hand(&self) -> GamepadHand
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The rightHand
getter
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
Trait Implementations
impl Clone for GamepadServiceTest
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fn clone(&self) -> GamepadServiceTest
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl AsRef<JsValue> for GamepadServiceTest
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impl AsRef<Object> for GamepadServiceTest
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impl From<JsValue> for GamepadServiceTest
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fn from(obj: JsValue) -> GamepadServiceTest
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impl From<GamepadServiceTest> for JsValue
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fn from(obj: GamepadServiceTest) -> JsValue
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impl From<GamepadServiceTest> for Object
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fn from(obj: GamepadServiceTest) -> Object
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impl Deref for GamepadServiceTest
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impl Debug for GamepadServiceTest
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impl JsCast for GamepadServiceTest
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fn instanceof(val: &JsValue) -> bool
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fn unchecked_from_js(val: JsValue) -> Self
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fn unchecked_from_js_ref(val: &JsValue) -> &Self
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fn is_instance_of<T>(&self) -> bool where
T: JsCast,
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T: JsCast,
Test whether this JS value is an instance of the type T
. Read more
fn dyn_into<T>(self) -> Result<T, Self> where
T: JsCast,
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T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the target type T
. Read more
fn dyn_ref<T>(&self) -> Option<&T> where
T: JsCast,
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T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the target type T
. Read more
fn unchecked_into<T>(self) -> T where
T: JsCast,
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T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
fn unchecked_ref<T>(&self) -> &T where
T: JsCast,
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T: JsCast,
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
impl FromWasmAbi for GamepadServiceTest
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type Abi = <JsValue as FromWasmAbi>::Abi
The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more
unsafe fn from_abi(js: Self::Abi, extra: &mut dyn Stack) -> Self
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impl IntoWasmAbi for GamepadServiceTest
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type Abi = <JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self, extra: &mut dyn Stack) -> Self::Abi
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impl<'a> IntoWasmAbi for &'a GamepadServiceTest
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type Abi = <&'a JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self, extra: &mut dyn Stack) -> Self::Abi
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impl WasmDescribe for GamepadServiceTest
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impl RefFromWasmAbi for GamepadServiceTest
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type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GamepadServiceTest>
The type that holds the reference to Self
for the duration of the invocation of the function that has an &Self
parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more
unsafe fn ref_from_abi(js: Self::Abi, extra: &mut dyn Stack) -> Self::Anchor
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impl OptionIntoWasmAbi for GamepadServiceTest
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impl<'a> OptionIntoWasmAbi for &'a GamepadServiceTest
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impl OptionFromWasmAbi for GamepadServiceTest
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Auto Trait Implementations
impl !Send for GamepadServiceTest
impl !Sync for GamepadServiceTest
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
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T: IntoWasmAbi,
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi