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use std::borrow::Borrow; use std::cell::UnsafeCell; use std::hash::{Hash, Hasher}; use std::marker; use std::ops::{Deref, Range, RangeFrom, RangeFull, RangeInclusive, RangeTo, RangeToInclusive}; use std::sync::Arc; use web_sys::WebGl2RenderingContext as Gl; use crate::buffer::{BufferData, BufferView}; use crate::image::format::{ Filterable, FloatSamplable, IntegerSamplable, PixelPack, PixelUnpack, ShadowSamplable, TextureFormat, UnsignedIntegerSamplable, }; use crate::image::image_source::Image2DSourceInternal; use crate::image::sampler::{CompatibleSampler, SamplerData, ShadowSampler}; use crate::image::texture_object_dropper::TextureObjectDropper; use crate::image::util::{ max_mipmap_levels, mipmap_size, region_2d_overlap_height, region_2d_overlap_width, region_2d_sub_image, texture_data_as_js_buffer, }; use crate::image::{Image2DSource, MaxMipmapLevelsExceeded, MipmapLevels, Region2D}; use crate::runtime::state::ContextUpdate; use crate::runtime::{Connection, RenderingContext}; use crate::task::{ContextId, GpuTask, Progress}; use crate::util::JsId; /// Provides the information necessary for the creation of a [Texture2D]. /// /// See [RenderingContext::create_texture_2d] for details. pub struct Texture2DDescriptor<F> where F: TextureFormat + 'static, { /// The format type the [Texture2D] will use to store its image data. /// /// Must implement [TextureFormat]. pub format: F, /// The width of the [Texture2D]. pub width: u32, /// The height of the [Texture2D]. pub height: u32, /// The number of levels in the mipmap for the [Texture2D]. /// /// See [MipmapLevels] for details. pub levels: MipmapLevels, } /// Image storage for the (partial or complete) mipmap chain of a single 2-dimensional image. /// /// See [RenderingContext::create_texture_2d] for details on how a [Texture2D] is created. /// /// # Mipmap /// /// A [Texture2D] stores a partial or complete mipmap chain for a single 2-dimensional base image. /// See the module documentation for [web_glitz::image] for more information on mipmaps. /// /// Note that a [Texture2D] does not necessarily have to store a complete mipmap chain, it may only /// store a partial mipmap chain. For example, it may only store the first three levels (see /// [MipmapLevels] for details). However, it must store at least the first level: level `0`, the /// base level (see [Texture2D::base_level]). /// /// Each image in the chain initially starts out in a "cleared" state, where each bit is set to `0` /// (note that "zeroed data" is valid data for all [TextureFormat]s). /// /// Mipmapping is typically used with minification filtering, in which case each level in the chain /// is typically a down-filtered version of the previous level (see [MinificationFilter] for /// details). If the texture format implements [Filterable], then the image data for such a chain /// may be generated by first uploading data for the base level, and then generating the subsequent /// levels with [Texture2D::generate_mipmap] (see [Texture2D::generate_mipmap] for details). Image /// data may also be uploaded to each level individually. /// /// # Sampling /// /// The GPU may access the data in a [Texture2D] through a [Sampler] or [ShadowSampler], see /// [Texture2D::sampled_float], [Texture2D::sampled_integer], [Texture2D::sampled_unsigned_integer] /// and [Texture2D::sampled_shadow]. A sampled [Texture2D] may be bound to a pipeline as a resource, /// see [web_glitz::pipeline::resources::Resources]. /// /// # Example /// /// The following example creates a 2d texture with a width of 256 pixels and a height of 256 /// pixels stored in the [RGB8] format, with a complete mipmap chain. All pixels in the base image /// are set to `[255, 0, 0]` (red) with an "upload" command and then the pixel data for all other /// levels is generated with a "generate mipmap" command: /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// use web_glitz::image::{Image2DSource, MipmapLevels}; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// use web_glitz::sequence_all; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Complete /// }).unwrap(); /// /// let pixels: Vec<[u8; 3]> = vec![[255, 0, 0]; 256 * 256]; /// let data = Image2DSource::from_pixels(pixels, 256, 256).unwrap(); /// /// context.submit(sequence_all![ /// texture.base_level().upload_command(data), /// texture.generate_mipmap_command(), /// ]); /// # } /// ``` pub struct Texture2D<F> { object_id: u64, data: Arc<Texture2DData>, _marker: marker::PhantomData<[F]>, } impl<F> Texture2D<F> { pub(crate) fn data(&self) -> &Arc<Texture2DData> { &self.data } } impl<F> Texture2D<F> where F: TextureFormat + 'static, { pub(crate) fn new<Rc>( context: &Rc, object_id: u64, descriptor: &Texture2DDescriptor<F>, ) -> Result<Self, MaxMipmapLevelsExceeded> where Rc: RenderingContext + Clone + 'static, { let Texture2DDescriptor { width, height, levels, .. } = descriptor; let max_mipmap_levels = max_mipmap_levels(*width, *height); let levels = match levels { MipmapLevels::Complete => max_mipmap_levels, MipmapLevels::Partial(levels) => { if *levels > max_mipmap_levels { return Err(MaxMipmapLevelsExceeded { given: *levels, max: max_mipmap_levels, }); } *levels } }; let data = Arc::new(Texture2DData { id: UnsafeCell::new(None), context_id: context.id(), dropper: Box::new(context.clone()), width: *width, height: *height, levels, }); context.submit(AllocateCommand::<F> { data: data.clone(), _marker: marker::PhantomData, }); Ok(Texture2D { object_id, data, _marker: marker::PhantomData, }) } /// Returns a reference to the base mipmap level for this [Texture2D] (level 0). pub fn base_level(&self) -> Level<F> { Level { handle: self, level: 0, } } /// Returns a reference to the base mipmap level for this [Texture2D] (level 0). pub fn base_level_mut(&mut self) -> LevelMut<F> { LevelMut { inner: Level { handle: self, level: 0, }, } } /// Returns a reference to the levels of this [Texture2D]. /// /// See also [Texture2D::levels_mut]. /// /// # Examples /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # use web_glitz::image::MipmapLevels; /// # use web_glitz::image::format::RGB8; /// # use web_glitz::image::texture_2d::Texture2DDescriptor; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// # let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// # format: RGB8, /// # width: 256, /// # height: 256, /// # levels: MipmapLevels::Complete /// # }).unwrap(); /// // Returns a reference to mipmap level 2 if the texture has a level 2, or None otherwise: /// let level_2 = texture.levels().get(2); /// /// // We can also iterate over references to all levels that exist for the texture: /// for level in texture.levels().iter() { /// let index = level.level(); /// let width = level.width(); /// let height = level.height(); /// /// println!("Level {} has a width of {} and height of {}!", index, width, height); /// } /// # } /// ``` pub fn levels(&self) -> Levels<F> { Levels { handle: self, offset: 0, len: self.data.levels, } } /// Returns a mutable reference to the levels of this [Texture2D]. /// /// See also [Texture2D::levels]. /// /// # Examples /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # use web_glitz::image::MipmapLevels; /// # use web_glitz::image::format::RGB8; /// # use web_glitz::image::texture_2d::Texture2DDescriptor; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// # let mut texture = context.try_create_texture_2d(&Texture2DDescriptor { /// # format: RGB8, /// # width: 256, /// # height: 256, /// # levels: MipmapLevels::Complete /// # }).unwrap(); /// // Returns a mutable reference to mipmap level 2 if the texture has a level 2, or None /// // otherwise: /// let level_2 = texture.levels_mut().get_mut(2); /// # } /// ``` pub fn levels_mut(&mut self) -> LevelsMut<F> { LevelsMut { inner: Levels { handle: self, offset: 0, len: self.data.levels, }, } } /// The width of this [Texture2D]. pub fn width(&self) -> u32 { self.data.width } /// The height of this [Texture2D]. pub fn height(&self) -> u32 { self.data.height } } impl<F> Texture2D<F> where F: TextureFormat + Filterable + 'static, { /// Returns a command which, when executed, will generate new mipmap data for the [Texture2D]. /// /// This will overwrite the image data for each mipmap level except the base level. Starting at /// level 1, an image is generated that is half the width and height of the previous level /// (rounded down), by linear minification filtering of the previous level (see also /// [MinificationFilter::Linear]); this stops when the maximum level for which storage was /// allocated when the texture was created (see [RenderingContext::create_texture_2d]) has been /// overwritten. Note that the base level (level 0) is not modified (rather, it serves as the /// input for this process). /// /// This operation is only available to a texture if the texture format implements [Filterable]. pub fn generate_mipmap_command(&self) -> GenerateMipmapCommand { GenerateMipmapCommand { texture_data: self.data.clone(), } } } impl<F> Texture2D<F> where F: TextureFormat + FloatSamplable + 'static, { /// Combines this [Texture2D] with the `sampler` as a [FloatSampledTexture2D], which can be /// bound to a pipeline as a texture resource. /// /// Returns an [IncompatibleSampler] error if the `sampler` is not compatible with this /// texture's format. /// /// See also [web_glitz::pipeline::resources::Resources]. /// /// # Panics /// /// Panics if this texture and the `sampler` do not belong to the same [RenderingContext]. pub fn float_sampled<S>(&self, sampler: S) -> FloatSampledTexture2D where S: CompatibleSampler<F>, { let sampler = sampler.get_ref(); if self.data().context_id() != sampler.data().context_id() { panic!("Texture and sampler do not belong to the same context."); } FloatSampledTexture2D { sampler_data: sampler.data().clone(), texture_data: self.data().clone(), _marker: marker::PhantomData, } } } /// A texture-sampler combination that can bound to a pipeline as a resource for a 2D floating /// point sampler. #[derive(Clone)] pub struct FloatSampledTexture2D<'a> { pub(crate) sampler_data: Arc<SamplerData>, pub(crate) texture_data: Arc<Texture2DData>, _marker: marker::PhantomData<&'a ()>, } impl<F> Texture2D<F> where F: TextureFormat + IntegerSamplable + 'static, { /// Combines this [Texture2D] with the `sampler` as a [IntegerSampledTexture2D], which can be /// bound to a pipeline as a texture resource. /// /// Returns an [IncompatibleSampler] error if the `sampler` is not compatible with this /// texture's format. /// /// See also [web_glitz::pipeline::resources::Resources]. /// /// # Panics /// /// Panics if this texture and the `sampler` do not belong to the same [RenderingContext]. pub fn integer_sampled<S>(&self, sampler: S) -> IntegerSampledTexture2D where S: CompatibleSampler<F>, { let sampler = sampler.get_ref(); if self.data().context_id() != sampler.data().context_id() { panic!("Texture and sampler do not belong to the same context."); } IntegerSampledTexture2D { sampler_data: sampler.data().clone(), texture_data: self.data().clone(), _marker: marker::PhantomData, } } } /// A texture-sampler combination that can bound to a pipeline as a resource for a 2D integer /// sampler. #[derive(Clone)] pub struct IntegerSampledTexture2D<'a> { pub(crate) sampler_data: Arc<SamplerData>, pub(crate) texture_data: Arc<Texture2DData>, _marker: marker::PhantomData<&'a ()>, } impl<F> Texture2D<F> where F: TextureFormat + UnsignedIntegerSamplable + 'static, { /// Combines this [Texture2D] with the `sampler` as a [UnsignedIntegerSampledTexture2D], which /// can be bound to a pipeline as a texture resource. /// /// Returns an [IncompatibleSampler] error if the `sampler` is not compatible with this /// texture's format. /// /// See also [web_glitz::pipeline::resources::Resources]. /// /// # Panics /// /// Panics if this texture and the `sampler` do not belong to the same [RenderingContext]. pub fn unsigned_integer_sampled<S>(&self, sampler: S) -> UnsignedIntegerSampledTexture2D where S: CompatibleSampler<F>, { let sampler = sampler.get_ref(); if self.data().context_id() != sampler.data().context_id() { panic!("Texture and sampler do not belong to the same context."); } UnsignedIntegerSampledTexture2D { sampler_data: sampler.data().clone(), texture_data: self.data().clone(), _marker: marker::PhantomData, } } } /// A texture-sampler combination that can bound to a pipeline as a resource for a 2D unsigned /// integer sampler. #[derive(Clone)] pub struct UnsignedIntegerSampledTexture2D<'a> { pub(crate) sampler_data: Arc<SamplerData>, pub(crate) texture_data: Arc<Texture2DData>, _marker: marker::PhantomData<&'a ()>, } impl<F> Texture2D<F> where F: TextureFormat + ShadowSamplable + 'static, { /// Combines this [Texture2D] with the `shadow_sampler` as a [ShadowSampledTexture2D], which /// can be bound to a pipeline as a texture resource. /// /// See also [web_glitz::pipeline::resources::Resources]. /// /// # Panics /// /// Panics if this texture and the `shadow_sampler` do not belong to the same /// [RenderingContext]. pub fn shadow_sampled(&self, shadow_sampler: &ShadowSampler) -> ShadowSampledTexture2D { if self.data().context_id() != shadow_sampler.data().context_id() { panic!("Texture and sampler do not belong to the same context."); } ShadowSampledTexture2D { sampler_data: shadow_sampler.data().clone(), texture_data: self.data().clone(), _marker: marker::PhantomData, } } } /// A texture-sampler combination that can bound to a pipeline as a resource for a 2D shadow /// sampler. #[derive(Clone)] pub struct ShadowSampledTexture2D<'a> { pub(crate) sampler_data: Arc<SamplerData>, pub(crate) texture_data: Arc<Texture2DData>, _marker: marker::PhantomData<&'a ()>, } impl<F> PartialEq for Texture2D<F> { fn eq(&self, other: &Self) -> bool { self.object_id == other.object_id } } impl<F> Hash for Texture2D<F> { fn hash<H: Hasher>(&self, state: &mut H) { self.object_id.hash(state); } } pub(crate) struct Texture2DData { id: UnsafeCell<Option<JsId>>, context_id: u64, dropper: Box<dyn TextureObjectDropper>, width: u32, height: u32, levels: usize, } impl Texture2DData { pub(crate) fn id(&self) -> Option<JsId> { unsafe { *self.id.get() } } pub(crate) fn context_id(&self) -> u64 { self.context_id } } impl PartialEq for Texture2DData { fn eq(&self, other: &Self) -> bool { self.id() == other.id() } } impl Hash for Texture2DData { fn hash<H>(&self, state: &mut H) where H: Hasher, { self.id().hash(state); } } impl Drop for Texture2DData { fn drop(&mut self) { if let Some(id) = self.id() { self.dropper.drop_texture_object(id); } } } /// Returned from [Texture2D::levels], a reference to the levels of a [Texture2D]. /// /// See [Texture2D::levels] for details. #[derive(PartialEq, Hash)] pub struct Levels<'a, F> { handle: &'a Texture2D<F>, offset: usize, len: usize, } impl<'a, F> Levels<'a, F> where F: TextureFormat, { /// The number of levels defined for the [Texture2D]. pub fn len(&self) -> usize { self.handle.data.levels } /// Returns a reference to level at the `index`, or `None` if the `index` is out of bounds. /// /// See also [get_unchecked] for an unsafe variant of this method that does not do any bounds /// checks. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let levels = texture.levels(); /// /// assert_eq!(levels.get(1).map(|l| (l.width(), l.height())), Some((128, 128))); /// assert_eq!(levels.get(4).map(|l| (l.width(), l.height())), None); /// # } /// ``` pub fn get<'b, I>(&'b self, index: I) -> Option<I::Output> where I: LevelsIndex<'b, F>, { index.get(self) } /// Returns a reference to level at the `index`, without doing any bounds checks. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let levels = texture.levels(); /// /// let level = unsafe { levels.get_unchecked(1) }; /// /// assert_eq!((level.width(), level.height()), (128, 128)); /// # } /// ``` /// /// # Unsafe /// /// The `index` must be in bounds. See also [get] for a safe variant of this method that does /// bounds checks. pub unsafe fn get_unchecked<'b, I>(&'b self, index: I) -> I::Output where I: LevelsIndex<'b, F>, { index.get_unchecked(self) } /// Returns an iterator over the levels. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let levels = texture.levels(); /// let mut iter = levels.iter(); /// /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((128, 128))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((64, 64))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((32, 32))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), None); /// # } /// ``` pub fn iter(&self) -> LevelsIter<F> { LevelsIter { handle: &self.handle, current_level: self.offset, end_level: self.offset + self.len, } } } impl<'a, F> IntoIterator for Levels<'a, F> where F: TextureFormat, { type Item = Level<'a, F>; type IntoIter = LevelsIter<'a, F>; fn into_iter(self) -> Self::IntoIter { LevelsIter { handle: &self.handle, current_level: self.offset, end_level: self.offset + self.len, } } } impl<'a, F> Clone for Levels<'a, F> { fn clone(&self) -> Self { Levels { handle: self.handle, offset: self.offset, len: self.len, } } } impl<'a, F> Copy for Levels<'a, F> {} /// An iterator over [Levels]. /// /// See [Levels::iter] for details. pub struct LevelsIter<'a, F> { handle: &'a Texture2D<F>, current_level: usize, end_level: usize, } impl<'a, F> Iterator for LevelsIter<'a, F> where F: TextureFormat, { type Item = Level<'a, F>; fn next(&mut self) -> Option<Self::Item> { let level = self.current_level; if level < self.end_level { self.current_level += 1; Some(Level { handle: &self.handle, level, }) } else { None } } } /// A helper trait for indexing [Levels]. /// /// See [Levels::get] and [Levels::get_unchecked]. pub trait LevelsIndex<'a, F> { /// The output type returned by the indexing operations. type Output; /// Returns the output for this operation if in bounds, or `None` otherwise. fn get(self, levels: &'a Levels<F>) -> Option<Self::Output>; /// Returns the output for this operation, without performing any bounds checking. unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output; } impl<'a, F> LevelsIndex<'a, F> for usize where F: 'a, { type Output = Level<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { if self < levels.len { Some(Level { handle: levels.handle, level: levels.offset + self, }) } else { None } } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { Level { handle: levels.handle, level: levels.offset + self, } } } impl<'a, F> LevelsIndex<'a, F> for RangeFull where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { Some(Levels { handle: levels.handle, offset: levels.offset, len: levels.len, }) } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { Levels { handle: levels.handle, offset: levels.offset, len: levels.len, } } } impl<'a, F> LevelsIndex<'a, F> for Range<usize> where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { let Range { start, end } = self; if start > end || end > levels.len { None } else { Some(Levels { handle: levels.handle, offset: levels.offset + start, len: end - start, }) } } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { let Range { start, end } = self; Levels { handle: levels.handle, offset: levels.offset + start, len: end - start, } } } impl<'a, F> LevelsIndex<'a, F> for RangeInclusive<usize> where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { if *self.end() == usize::max_value() { None } else { (*self.start()..self.end() + 1).get(levels) } } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { (*self.start()..self.end() + 1).get_unchecked(levels) } } impl<'a, F> LevelsIndex<'a, F> for RangeFrom<usize> where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { (self.start..levels.len).get(levels) } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { (self.start..levels.len).get_unchecked(levels) } } impl<'a, F> LevelsIndex<'a, F> for RangeTo<usize> where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { (0..self.end).get(levels) } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { (0..self.end).get_unchecked(levels) } } impl<'a, F> LevelsIndex<'a, F> for RangeToInclusive<usize> where F: 'a, { type Output = Levels<'a, F>; fn get(self, levels: &'a Levels<F>) -> Option<Self::Output> { (0..=self.end).get(levels) } unsafe fn get_unchecked(self, levels: &'a Levels<F>) -> Self::Output { (0..=self.end).get_unchecked(levels) } } /// A reference to a mipmap level of a [Texture2D]. /// /// A reference to the base level of a [Texture2D] can be obtained through [Texture2D::base_level]. /// References to other levels of a [Texture2D] can be obtained via [Levels]. #[derive(PartialEq, Hash)] pub struct Level<'a, F> { handle: &'a Texture2D<F>, level: usize, } impl<'a, F> Level<'a, F> where F: TextureFormat, { pub(crate) fn texture_data(&self) -> &Arc<Texture2DData> { self.handle.data() } /// Returns the integer that identifies this level. /// /// For example, if this [Level] is the texture's base level, returns `0`; if it is the second /// level, returns `1`; etc. pub fn level(&self) -> usize { self.level } /// Returns the width of this level. pub fn width(&self) -> u32 { mipmap_size(self.handle.data.width, self.level) } /// Returns the height of this level. pub fn height(&self) -> u32 { mipmap_size(self.handle.data.height, self.level) } /// Returns a reference to the sub-region of this [Level]'s image described by `region`. /// /// # Example /// /// This may for example be used to upload data to only a sub-region of an image, rather than /// the complete image: /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// use web_glitz::image::{Image2DSource, MipmapLevels, Region2D}; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Complete /// }).unwrap(); /// /// let base_level = texture.base_level(); /// let sub_image = base_level.sub_image(Region2D::Area((0, 0), 128, 128)); /// /// let pixels: Vec<[u8; 3]> = vec![[0, 0, 255]; 128 * 128]; /// let data = Image2DSource::from_pixels(pixels, 128, 128).unwrap(); /// /// context.submit(sub_image.upload_command(data)); /// # } /// ``` /// /// The lower left quadrant of the texture's base level now contains blue pixels, while the /// rest of the base levels remains black (texture storage starts out with all bits set to `0`, /// which with format [RGB8] is interpreted as black). pub fn sub_image(&self, region: Region2D) -> LevelSubImage<F> { LevelSubImage { handle: &self.handle, level: self.level, region, } } /// Returns a command which, when executed, replaces the image data in this [Level]'s image /// with the image data provided in `data`. /// /// The image data must be stored as a [PixelUnpack] type that is suitable for the texture's /// [TextureFormat]. /// /// If the dimensions of the image provided in `data` are not sufficient to cover the [Level]'s /// image entirely, starting from the origin, then only the region of overlap is updated (note /// that the origin of an image is the lower left corner). For example, given a [Level] with a /// width of 256 pixels and a height of 256 pixels, and `data` with a width of 128 pixels and a /// height of 128 pixels, then only the lower left quadrant of the [Level] is updated. If the /// dimensions of the image provided in `data` would, when starting from the origin, cover more /// than the [Level]'s image (the width and/or height of `data` is/are greater than the width /// and/or height of the [Level]'s image), then any pixels that would fall outside of the /// [Level] are ignored. For example, given a [Level] with a width of 256 pixels and a height of /// 256 pixels, and `data` with a width of 256 pixels and a height of 512 pixels, then only the /// lower half of the image in `data` is used to update the [Level] and the upper half is /// ignored. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// use web_glitz::image::{Image2DSource, MipmapLevels}; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Complete /// }).unwrap(); /// /// let pixels: Vec<[u8; 3]> = vec![[255, 0, 0]; 256 * 256]; /// let data = Image2DSource::from_pixels(pixels, 256, 256).unwrap(); /// /// context.submit(texture.base_level().upload_command(data)); /// # } /// ``` pub fn upload_command<D, T>(&self, data: Image2DSource<D, T>) -> UploadCommand<D, T, F> where T: PixelUnpack<F>, { UploadCommand { data, texture_data: self.handle.data.clone(), level: self.level, region: Region2D::Fill, _marker: marker::PhantomData, } } pub fn pack_to_buffer_command<P>(&self, buffer: BufferView<[P]>) -> PackToBufferCommand<F, P> where P: PixelPack<F>, { let offset = buffer.offset_in_bytes(); let buffer_data = buffer.buffer_data(); let texture_data = self.texture_data(); if buffer_data.context_id() != texture_data.context_id() { panic!("Buffer belongs to a different context"); } PackToBufferCommand { texture_data: texture_data.clone(), buffer_data: buffer_data.clone(), offset, level: self.level, region: Region2D::Fill, _marker: marker::PhantomData, } } } /// Returned from [Level::sub_image], a reference to a sub-region of a [Level]'s image. /// /// See [Level::sub_image] for details. #[derive(PartialEq, Hash)] pub struct LevelSubImage<'a, F> { handle: &'a Texture2D<F>, level: usize, region: Region2D, } impl<'a, F> LevelSubImage<'a, F> where F: TextureFormat, { pub(crate) fn level_ref(&self) -> Level<F> { Level { handle: self.handle, level: self.level, } } pub(crate) fn texture_data(&self) -> &Arc<Texture2DData> { &self.handle.data } /// Returns the index of the mipmap level this [LevelSubImage] references. pub fn level(&self) -> usize { self.level } /// Returns the [Region2D] of the level this [LevelSubImage] references. pub fn region(&self) -> Region2D { self.region } /// Returns the width of this [LevelSubImage]. pub fn width(&self) -> u32 { region_2d_overlap_width(self.handle.data.width, self.level, &self.region) } /// Returns the height of this [LevelSubImage]. pub fn height(&self) -> u32 { region_2d_overlap_height(self.handle.data.height, self.level, &self.region) } /// Returns a reference to the sub-region of this [LevelSubImage]'s image described by `region`. /// /// See also [Level::sub_image]. pub fn sub_image(&self, region: Region2D) -> LevelSubImage<F> { LevelSubImage { handle: &self.handle, level: self.level, region: region_2d_sub_image(self.region, region), } } /// Returns a command which, when executed, replaces the image data in this [LevelSubImage]'s /// image region with the image data provided in `data`. /// /// The image data must be stored as a [PixelUnpack] type that is suitable for the texture's /// [TextureFormat]. /// /// If the dimensions of the image provided in `data` are not sufficient to cover the /// [LevelSubImage] region entirely, starting from the region's origin, then only the region of /// overlap is updated (note that the origin of a region is at its lower left corner). For /// example, given a [LevelSubImage] with a width of 256 pixels and a height of 256 pixels, and /// `data` with a width of 128 pixels and a height of 128 pixels, then only the lower left /// quadrant of the [LevelSubImage]'s region is updated. If the dimensions of the image provided /// in `data` would, when starting from the [LevelSubImage]'s origin, cover more than the /// [LevelSubImage]'s region (the width and/or height of `data` is/are greater than the width /// and/or height of the [LevelSubImage]'s region), then any pixels that would fall outside of /// the [LevelSubImage]'s region are ignored. For example, given a [LevelSubImage] with a width /// of 256 pixels and a height of 256 pixels, and `data` with a width of 256 pixels and a height /// of 512 pixels, then only the lower half of the image in `data` is used to update the /// [LevelSubImage] and the upper half is ignored. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext + Clone + 'static { /// use web_glitz::image::{Image2DSource, MipmapLevels, Region2D}; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Complete /// }).unwrap(); /// /// let base_level = texture.base_level(); /// let sub_image = base_level.sub_image(Region2D::Area((0, 0), 128, 128)); /// /// let pixels: Vec<[u8; 3]> = vec![[255, 0, 0]; 128 * 128]; /// let data = Image2DSource::from_pixels(pixels, 128, 128).unwrap(); /// /// context.submit(sub_image.upload_command(data)); /// # } /// ``` pub fn upload_command<D, T>(&self, data: Image2DSource<D, T>) -> UploadCommand<D, T, F> where T: PixelUnpack<F>, { UploadCommand { data, texture_data: self.handle.data.clone(), level: self.level, region: self.region, _marker: marker::PhantomData, } } pub fn pack_to_buffer_command<P>(&self, buffer: BufferView<[P]>) -> PackToBufferCommand<F, P> where P: PixelPack<F>, { let offset = buffer.offset_in_bytes(); let buffer_data = buffer.buffer_data(); let texture_data = self.texture_data(); if buffer_data.context_id() != texture_data.context_id() { panic!("Buffer belongs to a different context"); } PackToBufferCommand { texture_data: texture_data.clone(), buffer_data: buffer_data.clone(), offset, level: self.level, region: self.region, _marker: marker::PhantomData, } } } /// Returned from [Texture2D::levels_mut], a mutable reference to the levels of a [Texture2D]. /// /// See [Texture2D::levels_mut] for details. /// /// [Deref]s to [Levels]. #[derive(PartialEq, Hash)] pub struct LevelsMut<'a, F> { inner: Levels<'a, F>, } impl<'a, F> LevelsMut<'a, F> where F: TextureFormat, { /// Returns a mutable reference to level at the `index`, or `None` if the `index` is out of /// bounds. /// /// See also [get_unchecked_mut] for an unsafe variant or this method that does not do any /// bounds checks. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let mut texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let mut levels = texture.levels_mut(); /// /// assert_eq!(levels.get_mut(1).map(|l| (l.width(), l.height())), Some((128, 128))); /// assert_eq!(levels.get_mut(4).map(|l| (l.width(), l.height())), None); /// # } /// ``` pub fn get_mut<'b, I>(&'b mut self, index: I) -> Option<I::Output> where I: LevelsMutIndex<'b, F>, { index.get_mut(self) } /// Returns a mutable reference to level at the `index`, without doing any bounds checks. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let mut texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let mut levels = texture.levels_mut(); /// /// let level = unsafe { levels.get_unchecked_mut(1) }; /// /// assert_eq!((level.width(), level.height()), (128, 128)); /// # } /// ``` /// /// # Unsafe /// /// The `index` must be in bounds. See also [get_mut] for a safe variant of this method that /// does bounds checks. pub unsafe fn get_unchecked_mut<'b, I>(&'b mut self, index: I) -> I::Output where I: LevelsMutIndex<'b, F>, { index.get_unchecked_mut(self) } /// Returns an iterator over mutable references to the levels. /// /// # Example /// /// ```rust /// # use web_glitz::runtime::RenderingContext; /// # fn wrapper<Rc>(context: &Rc) where Rc: RenderingContext { /// use web_glitz::image::MipmapLevels; /// use web_glitz::image::format::RGB8; /// use web_glitz::image::texture_2d::Texture2DDescriptor; /// /// let mut texture = context.try_create_texture_2d(&Texture2DDescriptor { /// format: RGB8, /// width: 256, /// height: 256, /// levels: MipmapLevels::Partial(3) /// }).unwrap(); /// /// let mut levels = texture.levels_mut(); /// let mut iter = levels.iter_mut(); /// /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((128, 128))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((64, 64))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), Some((32, 32))); /// assert_eq!(iter.next().map(|l| (l.width(), l.height())), None); /// # } /// ``` pub fn iter_mut(&mut self) -> LevelsMutIter<F> { LevelsMutIter { current_level: self.offset, end_level: self.offset + self.len, handle: &self.inner.handle, } } } impl<'a, F> IntoIterator for LevelsMut<'a, F> where F: TextureFormat, { type Item = LevelMut<'a, F>; type IntoIter = LevelsMutIter<'a, F>; fn into_iter(self) -> Self::IntoIter { LevelsMutIter { current_level: self.offset, end_level: self.offset + self.len, handle: &self.inner.handle, } } } impl<'a, F> Deref for LevelsMut<'a, F> where F: TextureFormat, { type Target = Levels<'a, F>; fn deref(&self) -> &Self::Target { &self.inner } } /// An iterator over [LevelsMut]. /// /// See [LevelsMut::iter_mut] for details. pub struct LevelsMutIter<'a, F> { handle: &'a Texture2D<F>, current_level: usize, end_level: usize, } impl<'a, F> Iterator for LevelsMutIter<'a, F> where F: TextureFormat, { type Item = LevelMut<'a, F>; fn next(&mut self) -> Option<Self::Item> { let level = self.current_level; if level < self.end_level { self.current_level += 1; Some(LevelMut { inner: Level { handle: &self.handle, level, }, }) } else { None } } } /// A helper trait for indexing a [LevelsMut]. /// /// See [LevelsMut::get_mut] and [LevelsMut::get_unchecked_mut]. pub trait LevelsMutIndex<'a, F> { /// The output type returned by the indexing operations. type Output; /// Returns the output for this operation if in bounds, or `None` otherwise. fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output>; /// Returns the output for this operation, without performing any bounds checking. unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output; } impl<'a, F> LevelsMutIndex<'a, F> for usize where F: 'a, { type Output = LevelMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { if self < levels.inner.len { Some(LevelMut { inner: Level { handle: levels.inner.handle, level: levels.inner.offset + self, }, }) } else { None } } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { LevelMut { inner: Level { handle: levels.inner.handle, level: levels.inner.offset + self, }, } } } impl<'a, F> LevelsMutIndex<'a, F> for RangeFull where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { Some(LevelsMut { inner: Levels { handle: levels.inner.handle, offset: levels.inner.offset, len: levels.inner.len, }, }) } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { LevelsMut { inner: Levels { handle: levels.inner.handle, offset: levels.inner.offset, len: levels.inner.len, }, } } } impl<'a, F> LevelsMutIndex<'a, F> for Range<usize> where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { let Range { start, end } = self; if start > end || end > levels.inner.len { None } else { Some(LevelsMut { inner: Levels { handle: levels.inner.handle, offset: levels.inner.offset + start, len: end - start, }, }) } } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { let Range { start, end } = self; LevelsMut { inner: Levels { handle: levels.inner.handle, offset: levels.inner.offset + start, len: end - start, }, } } } impl<'a, F> LevelsMutIndex<'a, F> for RangeInclusive<usize> where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { if *self.end() == usize::max_value() { None } else { (*self.start()..self.end() + 1).get_mut(levels) } } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { (*self.start()..self.end() + 1).get_unchecked_mut(levels) } } impl<'a, F> LevelsMutIndex<'a, F> for RangeFrom<usize> where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { (self.start..levels.inner.len).get_mut(levels) } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { (self.start..levels.inner.len).get_unchecked_mut(levels) } } impl<'a, F> LevelsMutIndex<'a, F> for RangeTo<usize> where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { (0..self.end).get_mut(levels) } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { (0..self.end).get_unchecked_mut(levels) } } impl<'a, F> LevelsMutIndex<'a, F> for RangeToInclusive<usize> where F: 'a, { type Output = LevelsMut<'a, F>; fn get_mut(self, levels: &'a mut LevelsMut<F>) -> Option<Self::Output> { (0..=self.end).get_mut(levels) } unsafe fn get_unchecked_mut(self, levels: &'a mut LevelsMut<F>) -> Self::Output { (0..=self.end).get_unchecked_mut(levels) } } /// A mutable reference to a [Texture2D] mipmap level. /// /// [Deref]s to [Level]. #[derive(PartialEq, Hash)] pub struct LevelMut<'a, F> { inner: Level<'a, F>, } impl<'a, F> Deref for LevelMut<'a, F> { type Target = Level<'a, F>; fn deref(&self) -> &Self::Target { &self.inner } } struct AllocateCommand<F> { data: Arc<Texture2DData>, _marker: marker::PhantomData<[F]>, } unsafe impl<F> GpuTask<Connection> for AllocateCommand<F> where F: TextureFormat, { type Output = (); fn context_id(&self) -> ContextId { ContextId::Id(self.data.context_id) } fn progress(&mut self, connection: &mut Connection) -> Progress<Self::Output> { let (gl, state) = unsafe { connection.unpack_mut() }; let data = &self.data; let texture_object = gl.create_texture().unwrap(); state.set_active_texture_lru().apply(gl).unwrap(); state .bind_texture_2d(Some(&texture_object)) .apply(gl) .unwrap(); let levels = data.levels as i32; gl.tex_storage_2d( Gl::TEXTURE_2D, levels, F::ID, data.width as i32, data.height as i32, ); gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAX_LEVEL, levels); unsafe { *data.id.get() = Some(JsId::from_value(texture_object.into())); } Progress::Finished(()) } } /// Uploads data to a [Level] or [LevelSubImage]. /// /// See [Level::upload_command] and [LevelSubImage::upload_command] for details. pub struct UploadCommand<D, T, F> { data: Image2DSource<D, T>, texture_data: Arc<Texture2DData>, level: usize, region: Region2D, _marker: marker::PhantomData<[F]>, } unsafe impl<D, T, F> GpuTask<Connection> for UploadCommand<D, T, F> where D: Borrow<[T]>, T: PixelUnpack<F>, F: TextureFormat, { type Output = (); fn context_id(&self) -> ContextId { ContextId::Id(self.texture_data.context_id) } fn progress(&mut self, connection: &mut Connection) -> Progress<Self::Output> { let mut width = region_2d_overlap_width(self.texture_data.width, self.level, &self.region); let height = region_2d_overlap_height(self.texture_data.height, self.level, &self.region); if width == 0 || height == 0 { return Progress::Finished(()); } let (gl, state) = unsafe { connection.unpack_mut() }; match &self.data.internal { Image2DSourceInternal::PixelData { data, row_length, alignment, .. } => { state.set_active_texture_lru().apply(gl).unwrap(); unsafe { self.texture_data .id() .unwrap() .with_value_unchecked(|texture_object| { state .bind_texture_2d(Some(texture_object)) .apply(gl) .unwrap(); }); } state .set_pixel_unpack_alignment((*alignment).into()) .apply(gl) .unwrap(); if width < *row_length { state .set_pixel_unpack_row_length(*row_length as i32) .apply(gl) .unwrap(); } else { width = *row_length; state.set_pixel_unpack_row_length(0).apply(gl).unwrap(); } let (offset_x, offset_y) = match self.region { Region2D::Fill => (0, 0), Region2D::Area((offset_x, offset_y), ..) => (offset_x, offset_y), }; let elements = *row_length as usize * height as usize; let data_buffer = texture_data_as_js_buffer(data.borrow(), elements); gl.tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_opt_array_buffer_view( Gl::TEXTURE_2D, self.level as i32, offset_x as i32, offset_y as i32, width as i32, height as i32, T::FORMAT_ID, T::TYPE_ID, Some(&data_buffer), ) .unwrap(); } } Progress::Finished(()) } } /// Copies the image data of a [Level] or [LevelSubImage] into a [Buffer]. /// /// See [Level::pack_to_buffer_command] and [LevelSubImage::pack_to_buffer_command] for details. pub struct PackToBufferCommand<F, P> { texture_data: Arc<Texture2DData>, buffer_data: Arc<BufferData>, offset: usize, level: usize, region: Region2D, _marker: marker::PhantomData<(Box<[F]>, Box<[P]>)>, } unsafe impl<F, P> GpuTask<Connection> for PackToBufferCommand<F, P> where F: TextureFormat, P: PixelPack<F>, { type Output = (); fn context_id(&self) -> ContextId { ContextId::Id(self.texture_data.context_id) } fn progress(&mut self, context: &mut Connection) -> Progress<Self::Output> { let width = region_2d_overlap_width(self.texture_data.width, self.level, &self.region); let height = region_2d_overlap_height(self.texture_data.height, self.level, &self.region); if width == 0 || height == 0 { return Progress::Finished(()); } let (offset_x, offset_y) = match self.region { Region2D::Fill => (0, 0), Region2D::Area((offset_x, offset_y), ..) => (offset_x, offset_y), }; let (gl, state) = unsafe { context.unpack_mut() }; state.bind_default_read_framebuffer(gl); unsafe { self.texture_data .id() .unwrap() .with_value_unchecked(|texture_object| { gl.framebuffer_texture_2d( Gl::READ_FRAMEBUFFER, Gl::COLOR_ATTACHMENT0, Gl::TEXTURE_2D, Some(&texture_object), self.level as i32, ); }); self.buffer_data .id() .unwrap() .with_value_unchecked(|buffer_object| { state .bind_pixel_pack_buffer(Some(buffer_object)) .apply(gl) .unwrap(); }) } gl.read_pixels_with_i32( offset_x as i32, offset_y as i32, width as i32, height as i32, P::FORMAT_ID, P::TYPE_ID, self.offset as i32, ) .unwrap(); Progress::Finished(()) } } /// Returned from [Texture2D::generate_mipmap_command], generates the image data for a [Texture2D]'s /// mipmap chain. /// /// See [Texture2D::generate_mipmap_command] for details. pub struct GenerateMipmapCommand { texture_data: Arc<Texture2DData>, } unsafe impl GpuTask<Connection> for GenerateMipmapCommand { type Output = (); fn context_id(&self) -> ContextId { ContextId::Id(self.texture_data.context_id) } fn progress(&mut self, connection: &mut Connection) -> Progress<Self::Output> { let (gl, state) = unsafe { connection.unpack_mut() }; unsafe { self.texture_data .id() .unwrap() .with_value_unchecked(|texture_object| { state.bind_texture_2d(Some(texture_object)); }); } gl.generate_mipmap(Gl::TEXTURE_2D); Progress::Finished(()) } }