1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487
//! The `OfflineAudioContext` type
use std::sync::atomic::{AtomicU64, AtomicU8};
use std::sync::{Arc, Mutex};
use crate::buffer::AudioBuffer;
use crate::context::{AudioContextState, BaseAudioContext, ConcreteBaseAudioContext};
use crate::render::RenderThread;
use crate::{assert_valid_sample_rate, RENDER_QUANTUM_SIZE};
use futures_channel::{mpsc, oneshot};
use futures_util::SinkExt as _;
pub(crate) type OfflineAudioContextCallback =
dyn FnOnce(&mut OfflineAudioContext) + Send + Sync + 'static;
/// The `OfflineAudioContext` doesn't render the audio to the device hardware; instead, it generates
/// it, as fast as it can, and outputs the result to an `AudioBuffer`.
// the naming comes from the web audio specification
#[allow(clippy::module_name_repetitions)]
pub struct OfflineAudioContext {
/// represents the underlying `BaseAudioContext`
base: ConcreteBaseAudioContext,
/// the size of the buffer in sample-frames
length: usize,
/// actual renderer of the audio graph, can only be called once
renderer: Mutex<Option<OfflineAudioContextRenderer>>,
/// channel to notify resume actions on the rendering
resume_sender: mpsc::Sender<()>,
}
struct OfflineAudioContextRenderer {
/// the rendering 'thread', fully controlled by the offline context
renderer: RenderThread,
/// sorted list of promises to resolve at certain render quanta (via `suspend`)
suspend_promises: Vec<(usize, oneshot::Sender<()>)>,
/// sorted list of callbacks to run at certain render quanta (via `suspend_sync`)
suspend_callbacks: Vec<(usize, Box<OfflineAudioContextCallback>)>,
/// channel to listen for `resume` calls on a suspended context
resume_receiver: mpsc::Receiver<()>,
}
impl BaseAudioContext for OfflineAudioContext {
fn base(&self) -> &ConcreteBaseAudioContext {
&self.base
}
}
impl OfflineAudioContext {
/// Creates an `OfflineAudioContext` instance
///
/// # Arguments
///
/// * `channels` - number of output channels to render
/// * `length` - length of the rendering audio buffer
/// * `sample_rate` - output sample rate
#[must_use]
#[allow(clippy::missing_panics_doc)]
pub fn new(number_of_channels: usize, length: usize, sample_rate: f32) -> Self {
assert_valid_sample_rate(sample_rate);
// communication channel to the render thread,
// unbounded is fine because it does not need to be realtime safe
let (sender, receiver) = crossbeam_channel::unbounded();
let (node_id_producer, node_id_consumer) = llq::Queue::new().split();
let graph = crate::render::graph::Graph::new(node_id_producer);
let message = crate::message::ControlMessage::Startup { graph };
sender.send(message).unwrap();
// track number of frames - synced from render thread to control thread
let frames_played = Arc::new(AtomicU64::new(0));
let frames_played_clone = Arc::clone(&frames_played);
let state = Arc::new(AtomicU8::new(AudioContextState::Suspended as u8));
let state_clone = Arc::clone(&state);
// setup the render 'thread', which will run inside the control thread
let renderer = RenderThread::new(
sample_rate,
number_of_channels,
receiver,
state_clone,
frames_played_clone,
);
// first, setup the base audio context
let base = ConcreteBaseAudioContext::new(
sample_rate,
number_of_channels,
state,
frames_played,
sender,
None,
true,
node_id_consumer,
);
let (resume_sender, resume_receiver) = mpsc::channel(0);
let renderer = OfflineAudioContextRenderer {
renderer,
suspend_promises: Vec::new(),
suspend_callbacks: Vec::new(),
resume_receiver,
};
Self {
base,
length,
renderer: Mutex::new(Some(renderer)),
resume_sender,
}
}
/// Given the current connections and scheduled changes, starts rendering audio.
///
/// This function will block the current thread and returns the rendered `AudioBuffer`
/// synchronously.
///
/// This method will only adhere to scheduled suspensions via [`Self::suspend_sync`] and
/// will ignore those provided via [`Self::suspend`].
///
/// # Panics
///
/// Panics if this method is called multiple times
#[must_use]
pub fn start_rendering_sync(&mut self) -> AudioBuffer {
let renderer = self
.renderer
.lock()
.unwrap()
.take()
.expect("InvalidStateError - Cannot call `startRendering` twice");
let OfflineAudioContextRenderer {
renderer,
suspend_callbacks,
..
} = renderer;
self.base.set_state(AudioContextState::Running);
let result = renderer.render_audiobuffer_sync(self.length, suspend_callbacks, self);
self.base.set_state(AudioContextState::Closed);
result
}
/// Given the current connections and scheduled changes, starts rendering audio.
///
/// Rendering is purely CPU bound and contains no `await` points, so calling this method will
/// block the executor until completion or until the context is suspended.
///
/// This method will only adhere to scheduled suspensions via [`Self::suspend`] and will
/// ignore those provided via [`Self::suspend_sync`].
///
/// # Panics
///
/// Panics if this method is called multiple times.
pub async fn start_rendering(&self) -> AudioBuffer {
// We are mixing async with a std Mutex, so be sure not to `await` while the lock is held
let renderer = self
.renderer
.lock()
.unwrap()
.take()
.expect("InvalidStateError - Cannot call `startRendering` twice");
let OfflineAudioContextRenderer {
renderer,
suspend_promises,
resume_receiver,
..
} = renderer;
self.base.set_state(AudioContextState::Running);
let result = renderer
.render_audiobuffer(self.length, suspend_promises, resume_receiver)
.await;
self.base.set_state(AudioContextState::Closed);
result
}
/// get the length of rendering audio buffer
// false positive: OfflineAudioContext is not const
#[allow(clippy::missing_const_for_fn, clippy::unused_self)]
#[must_use]
pub fn length(&self) -> usize {
self.length
}
#[track_caller]
fn calculate_suspend_frame(&self, suspend_time: f64) -> usize {
assert!(
suspend_time >= 0.,
"InvalidStateError: suspendTime cannot be negative"
);
assert!(
suspend_time < self.length as f64 / self.sample_rate() as f64,
"InvalidStateError: suspendTime cannot be greater than or equal to the total render duration"
);
(suspend_time * self.base.sample_rate() as f64 / RENDER_QUANTUM_SIZE as f64).ceil() as usize
}
/// Schedules a suspension of the time progression in the audio context at the specified time
/// and returns a promise
///
/// The specified time is quantized and rounded up to the render quantum size.
///
/// # Panics
///
/// Panics if the quantized frame number
///
/// - is negative or
/// - is less than or equal to the current time or
/// - is greater than or equal to the total render duration or
/// - is scheduled by another suspend for the same time
///
/// # Example usage
///
/// ```rust
/// use futures::{executor, join};
/// use futures::FutureExt as _;
/// use std::sync::Arc;
///
/// use web_audio_api::context::BaseAudioContext;
/// use web_audio_api::context::OfflineAudioContext;
/// use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
///
/// let context = Arc::new(OfflineAudioContext::new(1, 512, 44_100.));
/// let context_clone = Arc::clone(&context);
///
/// let suspend_promise = context.suspend(128. / 44_100.).then(|_| async move {
/// let mut src = context_clone.create_constant_source();
/// src.connect(&context_clone.destination());
/// src.start();
/// context_clone.resume().await;
/// });
///
/// let render_promise = context.start_rendering();
///
/// let buffer = executor::block_on(async move { join!(suspend_promise, render_promise).1 });
/// assert_eq!(buffer.number_of_channels(), 1);
/// assert_eq!(buffer.length(), 512);
/// ```
pub async fn suspend(&self, suspend_time: f64) {
let quantum = self.calculate_suspend_frame(suspend_time);
let (sender, receiver) = oneshot::channel();
// We are mixing async with a std Mutex, so be sure not to `await` while the lock is held
{
let mut lock = self.renderer.lock().unwrap();
let renderer = lock
.as_mut()
.expect("InvalidStateError - cannot suspend when rendering has already started");
let insert_pos = renderer
.suspend_promises
.binary_search_by_key(&quantum, |&(q, _)| q)
.expect_err(
"InvalidStateError - cannot suspend multiple times at the same render quantum",
);
renderer
.suspend_promises
.insert(insert_pos, (quantum, sender));
} // lock is dropped
receiver.await.unwrap();
self.base().set_state(AudioContextState::Suspended);
}
/// Schedules a suspension of the time progression in the audio context at the specified time
/// and runs a callback.
///
/// This is a synchronous version of [`Self::suspend`] that runs the provided callback at
/// the `suspendTime`. The rendering resumes automatically after the callback has run, so there
/// is no `resume_sync` method.
///
/// The specified time is quantized and rounded up to the render quantum size.
///
/// # Panics
///
/// Panics if the quantized frame number
///
/// - is negative or
/// - is less than or equal to the current time or
/// - is greater than or equal to the total render duration or
/// - is scheduled by another suspend for the same time
///
/// # Example usage
///
/// ```rust
/// use web_audio_api::context::BaseAudioContext;
/// use web_audio_api::context::OfflineAudioContext;
/// use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
///
/// let mut context = OfflineAudioContext::new(1, 512, 44_100.);
///
/// context.suspend_sync(128. / 44_100., |context| {
/// let mut src = context.create_constant_source();
/// src.connect(&context.destination());
/// src.start();
/// });
///
/// let buffer = context.start_rendering_sync();
/// assert_eq!(buffer.number_of_channels(), 1);
/// assert_eq!(buffer.length(), 512);
/// ```
pub fn suspend_sync<F: FnOnce(&mut Self) + Send + Sync + 'static>(
&mut self,
suspend_time: f64,
callback: F,
) {
let quantum = self.calculate_suspend_frame(suspend_time);
let mut lock = self.renderer.lock().unwrap();
let renderer = lock
.as_mut()
.expect("InvalidStateError - cannot suspend when rendering has already started");
let insert_pos = renderer
.suspend_callbacks
.binary_search_by_key(&quantum, |(q, _c)| *q)
.expect_err(
"InvalidStateError - cannot suspend multiple times at the same render quantum",
);
let boxed_callback = Box::new(|ctx: &mut OfflineAudioContext| {
ctx.base().set_state(AudioContextState::Suspended);
(callback)(ctx);
ctx.base().set_state(AudioContextState::Running);
});
renderer
.suspend_callbacks
.insert(insert_pos, (quantum, boxed_callback));
}
/// Resumes the progression of the OfflineAudioContext's currentTime when it has been suspended
///
/// # Panics
///
/// Panics when the context is closed or rendering has not started
pub async fn resume(&self) {
self.base().set_state(AudioContextState::Running);
self.resume_sender.clone().send(()).await.unwrap()
}
}
#[cfg(test)]
mod tests {
use super::*;
use float_eq::assert_float_eq;
use crate::node::AudioNode;
use crate::node::AudioScheduledSourceNode;
#[test]
fn render_empty_graph() {
let mut context = OfflineAudioContext::new(2, 555, 44_100.);
assert_eq!(context.state(), AudioContextState::Suspended);
let buffer = context.start_rendering_sync();
assert_eq!(context.length(), 555);
assert_eq!(buffer.number_of_channels(), 2);
assert_eq!(buffer.length(), 555);
assert_float_eq!(buffer.get_channel_data(0), &[0.; 555][..], abs_all <= 0.);
assert_float_eq!(buffer.get_channel_data(1), &[0.; 555][..], abs_all <= 0.);
assert_eq!(context.state(), AudioContextState::Closed);
}
#[test]
#[should_panic]
fn render_twice_panics() {
let mut context = OfflineAudioContext::new(2, 555, 44_100.);
let _ = context.start_rendering_sync();
let _ = context.start_rendering_sync();
}
#[test]
fn test_suspend_sync() {
let len = RENDER_QUANTUM_SIZE * 4;
let sample_rate = 48000_f64;
let mut context = OfflineAudioContext::new(1, len, sample_rate as f32);
context.suspend_sync(RENDER_QUANTUM_SIZE as f64 / sample_rate, |context| {
assert_eq!(context.state(), AudioContextState::Suspended);
let mut src = context.create_constant_source();
src.connect(&context.destination());
src.start();
});
context.suspend_sync((3 * RENDER_QUANTUM_SIZE) as f64 / sample_rate, |context| {
assert_eq!(context.state(), AudioContextState::Suspended);
context.destination().disconnect();
});
let output = context.start_rendering_sync();
assert_float_eq!(
output.get_channel_data(0)[..RENDER_QUANTUM_SIZE],
&[0.; RENDER_QUANTUM_SIZE][..],
abs_all <= 0.
);
assert_float_eq!(
output.get_channel_data(0)[RENDER_QUANTUM_SIZE..3 * RENDER_QUANTUM_SIZE],
&[1.; 2 * RENDER_QUANTUM_SIZE][..],
abs_all <= 0.
);
assert_float_eq!(
output.get_channel_data(0)[3 * RENDER_QUANTUM_SIZE..4 * RENDER_QUANTUM_SIZE],
&[0.; RENDER_QUANTUM_SIZE][..],
abs_all <= 0.
);
}
#[test]
fn render_suspend_resume_async() {
use futures::executor;
use futures::join;
use futures::FutureExt as _;
let context = Arc::new(OfflineAudioContext::new(1, 512, 44_100.));
let context_clone = Arc::clone(&context);
let suspend_promise = context.suspend(128. / 44_100.).then(|_| async move {
let mut src = context_clone.create_constant_source();
src.connect(&context_clone.destination());
src.start();
context_clone.resume().await;
});
let render_promise = context.start_rendering();
let buffer = executor::block_on(async move { join!(suspend_promise, render_promise).1 });
assert_eq!(buffer.number_of_channels(), 1);
assert_eq!(buffer.length(), 512);
assert_float_eq!(
buffer.get_channel_data(0)[..128],
&[0.; 128][..],
abs_all <= 0.
);
assert_float_eq!(
buffer.get_channel_data(0)[128..],
&[1.; 384][..],
abs_all <= 0.
);
}
#[test]
#[should_panic]
fn test_suspend_negative_panics() {
let mut context = OfflineAudioContext::new(2, 128, 44_100.);
context.suspend_sync(-1.0, |_| ());
}
#[test]
#[should_panic]
fn test_suspend_after_duration_panics() {
let mut context = OfflineAudioContext::new(2, 128, 44_100.);
context.suspend_sync(1.0, |_| ());
}
#[test]
#[should_panic]
fn test_suspend_after_render_panics() {
let mut context = OfflineAudioContext::new(2, 128, 44_100.);
let _ = context.start_rendering_sync();
context.suspend_sync(0.0, |_| ());
}
#[test]
#[should_panic]
fn test_suspend_identical_frame_panics() {
let mut context = OfflineAudioContext::new(2, 128, 44_100.);
context.suspend_sync(0.0, |_| ());
context.suspend_sync(0.0, |_| ());
}
}