use std::fmt::Debug;
use crate::context::{AudioContextRegistration, BaseAudioContext};
use crate::render::{AudioParamValues, AudioProcessor, AudioRenderQuantum, RenderScope};
use super::{
AudioNode, ChannelConfig, ChannelConfigOptions, ChannelCountMode, ChannelInterpretation,
};
#[derive(Clone, Debug)]
pub struct ChannelSplitterOptions {
pub number_of_outputs: usize,
pub channel_config: ChannelConfigOptions,
}
impl Default for ChannelSplitterOptions {
fn default() -> Self {
Self {
number_of_outputs: 6,
channel_config: ChannelConfigOptions {
count: 6, count_mode: ChannelCountMode::Explicit,
interpretation: ChannelInterpretation::Discrete,
},
}
}
}
pub struct ChannelSplitterNode {
registration: AudioContextRegistration,
channel_config: ChannelConfig,
}
impl AudioNode for ChannelSplitterNode {
fn registration(&self) -> &AudioContextRegistration {
&self.registration
}
fn channel_config(&self) -> &ChannelConfig {
&self.channel_config
}
fn set_channel_count(&self, _v: usize) {
panic!("InvalidStateError: Cannot edit channel count of ChannelSplitterNode")
}
fn set_channel_count_mode(&self, _v: ChannelCountMode) {
panic!("InvalidStateError: Cannot edit channel count mode of ChannelSplitterNode")
}
fn set_channel_interpretation(&self, _v: ChannelInterpretation) {
panic!("InvalidStateError: Cannot edit channel interpretation of ChannelSplitterNode")
}
fn number_of_inputs(&self) -> usize {
1
}
fn number_of_outputs(&self) -> usize {
self.channel_count()
}
}
impl ChannelSplitterNode {
pub fn new<C: BaseAudioContext>(context: &C, mut options: ChannelSplitterOptions) -> Self {
context.register(move |registration| {
crate::assert_valid_number_of_channels(options.number_of_outputs);
options.channel_config.count = options.number_of_outputs;
let node = ChannelSplitterNode {
registration,
channel_config: options.channel_config.into(),
};
let render = ChannelSplitterRenderer {
number_of_outputs: node.channel_count(),
};
(node, Box::new(render))
})
}
}
#[derive(Debug)]
struct ChannelSplitterRenderer {
pub number_of_outputs: usize,
}
impl AudioProcessor for ChannelSplitterRenderer {
fn process(
&mut self,
inputs: &[AudioRenderQuantum],
outputs: &mut [AudioRenderQuantum],
_params: AudioParamValues<'_>,
_scope: &RenderScope,
) -> bool {
let input = &inputs[0];
assert_eq!(self.number_of_outputs, outputs.len());
for (i, output) in outputs.iter_mut().enumerate() {
output.set_number_of_channels(1);
if i < input.number_of_channels() {
*output.channel_data_mut(0) = input.channel_data(i).clone();
} else {
output.make_silent();
}
}
false
}
}