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//! Primitives related to audio graph rendering
use std::fmt::Debug;
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
pub(crate) struct NodeIndex(pub u64);
// private mods
mod graph;
// pub(crate) mods
mod thread;
pub(crate) use thread::*;
// public mods
mod processor;
pub use processor::*;
mod render_quantum;
pub use render_quantum::*;