[−][src]Struct weasel::team::CreateTeam
Event to create a new team.
Examples
use weasel::{ battle_rules, rules::empty::*, Battle, BattleController, BattleRules, CreateTeam, EventTrigger, Server, }; battle_rules! {} let battle = Battle::builder(CustomRules::new()).build(); let mut server = Server::builder(battle).build(); let team_id = 1; CreateTeam::trigger(&mut server, team_id).fire().unwrap(); assert_eq!(server.battle().entities().teams().count(), 1);
Implementations
impl<R: BattleRules> CreateTeam<R>
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pub fn trigger<'a, P: EventProcessor<R>>(
processor: &'a mut P,
id: TeamId<R>
) -> CreateTeamTrigger<'a, R, P>
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processor: &'a mut P,
id: TeamId<R>
) -> CreateTeamTrigger<'a, R, P>
Returns a trigger for this event.
pub fn id(&self) -> &TeamId<R>
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Returns the team id.
pub fn relations(&self) -> &Option<Vec<(TeamId<R>, Relation)>>
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Returns the optional relations for the new team.
pub fn powers_seed(&self) -> &Option<PowersSeed<R>>
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Returns the seed to generate the team's powers.
pub fn objectives_seed(&self) -> &Option<ObjectivesSeed<R>>
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Returns the seed to generate the team's objectives.
Trait Implementations
impl<R: BattleRules> Clone for CreateTeam<R>
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl<R: BattleRules> Debug for CreateTeam<R>
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impl<'de, R: BattleRules> Deserialize<'de> for CreateTeam<R> where
TeamId<R>: Deserialize<'de>,
Option<Vec<(TeamId<R>, Relation)>>: Deserialize<'de>,
Option<PowersSeed<R>>: Deserialize<'de>,
Option<ObjectivesSeed<R>>: Deserialize<'de>,
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TeamId<R>: Deserialize<'de>,
Option<Vec<(TeamId<R>, Relation)>>: Deserialize<'de>,
Option<PowersSeed<R>>: Deserialize<'de>,
Option<ObjectivesSeed<R>>: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<R: BattleRules + 'static> Event<R> for CreateTeam<R>
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fn verify(&self, battle: &Battle<R>) -> WeaselResult<(), R>
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fn apply(&self, battle: &mut Battle<R>, _: &mut Option<EventQueue<R>>)
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fn kind(&self) -> EventKind
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fn box_clone(&self) -> Box<dyn Event<R> + Send>
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fn as_any(&self) -> &dyn Any
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fn rights<'a>(&'a self, _battle: &'a Battle<R>) -> EventRights<'a, R>
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impl<R: BattleRules> Serialize for CreateTeam<R> where
TeamId<R>: Serialize,
Option<Vec<(TeamId<R>, Relation)>>: Serialize,
Option<PowersSeed<R>>: Serialize,
Option<ObjectivesSeed<R>>: Serialize,
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TeamId<R>: Serialize,
Option<Vec<(TeamId<R>, Relation)>>: Serialize,
Option<PowersSeed<R>>: Serialize,
Option<ObjectivesSeed<R>>: Serialize,
Auto Trait Implementations
impl<R> RefUnwindSafe for CreateTeam<R> where
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: RefUnwindSafe,
impl<R> Send for CreateTeam<R> where
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Send,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Send,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Send,
impl<R> Sync for CreateTeam<R> where
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Sync,
impl<R> Unpin for CreateTeam<R> where
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: Unpin,
impl<R> UnwindSafe for CreateTeam<R> where
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::ObjectivesSeed: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::PowersSeed: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,