[−][src]Struct weasel::power::InvokePower
Event to make a team invoke a power.
A team can invoke a power in between actor turns or during turns of actors that belongs to itself.
Examples
use weasel::{ battle_rules, rules::empty::*, Battle, BattleRules, CreateTeam, EntityId, EventTrigger, InvokePower, Server, }; battle_rules! {} let battle = Battle::builder(CustomRules::new()).build(); let mut server = Server::builder(battle).build(); let team_id = 1; CreateTeam::trigger(&mut server, team_id).fire().unwrap(); let power_id = 99; let result = InvokePower::trigger(&mut server, team_id, power_id).fire(); // We get an error because the team doesn't possess this power. // The team's powers must defined in 'TeamRules'. assert!(result.is_err());
Implementations
impl<R: BattleRules> InvokePower<R>
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pub fn trigger<P: EventProcessor<R>>(
processor: &mut P,
team_id: TeamId<R>,
power_id: PowerId<R>
) -> InvokePowerTrigger<'_, R, P>
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processor: &mut P,
team_id: TeamId<R>,
power_id: PowerId<R>
) -> InvokePowerTrigger<'_, R, P>
Returns a trigger for this event.
pub fn team_id(&self) -> &TeamId<R>
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Returns the id of the team that is invoking the power.
pub fn power_id(&self) -> &PowerId<R>
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Returns the id of the power to be invoked.
pub fn invocation(&self) -> &Option<Invocation<R>>
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Returns the invocation profile for the power.
Trait Implementations
impl<R: BattleRules> Clone for InvokePower<R>
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl<R: BattleRules> Debug for InvokePower<R>
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impl<'de, R: BattleRules> Deserialize<'de> for InvokePower<R> where
TeamId<R>: Deserialize<'de>,
PowerId<R>: Deserialize<'de>,
Option<Invocation<R>>: Deserialize<'de>,
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TeamId<R>: Deserialize<'de>,
PowerId<R>: Deserialize<'de>,
Option<Invocation<R>>: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<R: BattleRules + 'static> Event<R> for InvokePower<R>
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fn verify(&self, battle: &Battle<R>) -> WeaselResult<(), R>
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fn apply(&self, battle: &mut Battle<R>, event_queue: &mut Option<EventQueue<R>>)
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fn kind(&self) -> EventKind
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fn box_clone(&self) -> Box<dyn Event<R> + Send>
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fn as_any(&self) -> &dyn Any
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fn rights<'a>(&'a self, _: &'a Battle<R>) -> EventRights<'a, R>
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impl<R: BattleRules> Serialize for InvokePower<R> where
TeamId<R>: Serialize,
PowerId<R>: Serialize,
Option<Invocation<R>>: Serialize,
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TeamId<R>: Serialize,
PowerId<R>: Serialize,
Option<Invocation<R>>: Serialize,
Auto Trait Implementations
impl<R> RefUnwindSafe for InvokePower<R> where
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: RefUnwindSafe,
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: RefUnwindSafe,
impl<R> Send for InvokePower<R> where
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Send,
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Send,
impl<R> Sync for InvokePower<R> where
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Sync,
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Sync,
impl<R> Unpin for InvokePower<R> where
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Unpin,
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: Unpin,
impl<R> UnwindSafe for InvokePower<R> where
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: UnwindSafe,
<<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Invocation: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,