[−][src]Module weasel::object
Inanimate objects.
Structs
CreateObject | Event to create a new object. |
CreateObjectTrigger | Trigger to build and fire a |
Object | An object is an inanimate entity. |
RemoveObject | Event to remove an object from the battle. |
RemoveObjectTrigger | Trigger to build and fire a |
Type Definitions
ObjectId | Type to represent the id of objects. |