[][src]Struct weasel::character::RegenerateStatisticsTrigger

pub struct RegenerateStatisticsTrigger<'a, R, P> where
    R: BattleRules,
    P: EventProcessor<R>, 
{ /* fields omitted */ }

Trigger to build and fire a RegenerateStatistics event.

Methods

impl<'a, R, P> RegenerateStatisticsTrigger<'a, R, P> where
    R: BattleRules + 'static,
    P: EventProcessor<R>, 
[src]

pub fn seed(
    &'a mut self,
    seed: StatisticsSeed<R>
) -> &'a mut RegenerateStatisticsTrigger<'a, R, P>
[src]

Adds a seed to drive the regeneration of this character's statistics.

Trait Implementations

impl<'a, R, P> EventTrigger<'a, R, P> for RegenerateStatisticsTrigger<'a, R, P> where
    R: BattleRules + 'static,
    P: EventProcessor<R>, 
[src]

fn event(&self) -> Box<dyn Event<R>>[src]

Returns a RegenerateStatistics event.

Auto Trait Implementations

impl<'a, R, P> RefUnwindSafe for RegenerateStatisticsTrigger<'a, R, P> where
    P: RefUnwindSafe,
    <R as BattleRules>::CR: CharacterRules<R>,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
    <<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: RefUnwindSafe

impl<'a, R, P> Send for RegenerateStatisticsTrigger<'a, R, P> where
    P: Send,
    <R as BattleRules>::CR: CharacterRules<R>,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Send

impl<'a, R, P> Sync for RegenerateStatisticsTrigger<'a, R, P> where
    P: Sync,
    <R as BattleRules>::CR: CharacterRules<R>,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
    <<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Sync

impl<'a, R, P> Unpin for RegenerateStatisticsTrigger<'a, R, P> where
    <R as BattleRules>::CR: CharacterRules<R>,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Unpin

impl<'a, R, P> !UnwindSafe for RegenerateStatisticsTrigger<'a, R, P>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,