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use std::env; use std::ffi::OsString; use std::io; use std::ops::Deref; use std::os::unix::io::{IntoRawFd, RawFd}; use std::os::unix::net::UnixStream; use std::path::PathBuf; use std::sync::Arc; use nix::fcntl; use EventQueue; use imp::DisplayInner; #[cfg(feature = "native_lib")] use wayland_sys::client::wl_display; /// Enum representing the possible reasons why connecting to the wayland server failed #[derive(Debug)] pub enum ConnectError { /// The library was compiled with the `dlopen` feature, and the `libwayland-client.so` /// library could not be found at runtime NoWaylandLib, /// The `XDG_RUNTIME_DIR` variable is not set while it should be XdgRuntimeDirNotSet, /// Any needed library was found, but the listening socket of the server could not be /// found. /// /// Most of the time, this means that the program was not started from a wayland session. NoCompositorListening, /// The provided socket name is invalid InvalidName, /// The FD provided in `WAYLAND_SOCKET` was invalid InvalidFd, } impl ::std::error::Error for ConnectError { fn description(&self) -> &str { match *self { ConnectError::NoWaylandLib => "Could not find libwayland-client.so.", ConnectError::XdgRuntimeDirNotSet => "XDG_RUNTIME_DIR is not set.", ConnectError::NoCompositorListening => "Could not find a listening wayland compositor.", ConnectError::InvalidName => "The wayland socket name is invalid.", ConnectError::InvalidFd => "The FD provided in WAYLAND_SOCKET is invalid.", } } } impl ::std::fmt::Display for ConnectError { fn fmt(&self, f: &mut ::std::fmt::Formatter) -> Result<(), ::std::fmt::Error> { f.write_str(::std::error::Error::description(self)) } } /// A protocol error /// /// This kind of error is generated by the server if your client didn't respect /// the protocol, after which the server will kill your connection. /// /// If the dispatching methods of `EventQueues` start to fail, you may want to /// check `Display::protocol_error()` to see if a protocol error was generated. #[derive(Clone, Debug)] pub struct ProtocolError { /// The error code associated to the error /// /// It should be interpreted as an instance of the `Error` enum of the /// associated interface pub code: u32, /// The id of the object that caused the error pub object_id: u32, /// The interface of the object that caused the error pub object_interface: &'static str, /// The message sent by the server describing the error pub message: String, } impl ::std::error::Error for ProtocolError { fn description(&self) -> &str { "Wayland protocol error" } } impl ::std::fmt::Display for ProtocolError { fn fmt(&self, f: &mut ::std::fmt::Formatter) -> Result<(), ::std::fmt::Error> { write!( f, "Protocol error {} on object {}@{}: {}", self.code, self.object_interface, self.object_id, self.message ) } } /// A connection to a wayland server /// /// This object both represent the connection to the server, and as such /// must be kept alive as long as you are connected, and contains the /// primary `WlDisplay` wayland object, from which you can create all /// your need objects. The inner `Proxy<WlDisplay>` can be accessed via /// `Deref`. #[derive(Clone)] pub struct Display { pub(crate) inner: Arc<DisplayInner>, } impl Display { /// Attempt to connect to a wayland server using the contents of the environment variables /// /// First of all, if the `WAYLAND_SOCKET` environment variable is set, it'll try to interpret /// it as a FD number to use /// /// Otherwise, it will try to connect to the socket name defined in the `WAYLAND_DISPLAY` /// environment variable, and error if it is not set. /// /// On success, you are given the `Display` object as well as the main `EventQueue` hosting /// the `WlDisplay` wayland object. /// /// This requires the `XDG_RUNTIME_DIR` variable to be properly set. pub fn connect_to_env() -> Result<(Display, EventQueue), ConnectError> { if let Ok(txt) = env::var("WAYLAND_SOCKET") { // We should connect to the provided WAYLAND_SOCKET let fd = txt.parse::<i32>().map_err(|_| ConnectError::InvalidFd)?; // set the CLOEXEC flag on this FD let flags = fcntl::fcntl(fd, fcntl::FcntlArg::F_GETFD); let result = flags .map(|f| fcntl::FdFlag::from_bits(f).unwrap() | fcntl::FdFlag::FD_CLOEXEC) .and_then(|f| fcntl::fcntl(fd, fcntl::FcntlArg::F_SETFD(f))); match result { Ok(_) => { // setting the O_CLOEXEC worked unsafe { Display::from_fd(fd) } } Err(_) => { // something went wrong in F_GETFD or F_SETFD let _ = ::nix::unistd::close(fd); return Err(ConnectError::InvalidFd); } } } else { let mut socket_path = env::var_os("XDG_RUNTIME_DIR") .map(Into::<PathBuf>::into) .ok_or(ConnectError::XdgRuntimeDirNotSet)?; socket_path.push(env::var_os("WAYLAND_DISPLAY").ok_or(ConnectError::NoCompositorListening)?); let socket = UnixStream::connect(socket_path).map_err(|_| ConnectError::NoCompositorListening)?; unsafe { Display::from_fd(socket.into_raw_fd()) } } } /// Attempt to connect to a wayland server socket with given name /// /// On success, you are given the `Display` object as well as the main `EventQueue` hosting /// the `WlDisplay` wayland object. /// /// This requires the `XDG_RUNTIME_DIR` variable to be properly set. pub fn connect_to_name<S: Into<OsString>>(name: S) -> Result<(Display, EventQueue), ConnectError> { let mut socket_path = env::var_os("XDG_RUNTIME_DIR") .map(Into::<PathBuf>::into) .ok_or(ConnectError::XdgRuntimeDirNotSet)?; socket_path.push(name.into()); let socket = UnixStream::connect(socket_path).map_err(|_| ConnectError::NoCompositorListening)?; unsafe { Display::from_fd(socket.into_raw_fd()) } } /// Attempt to use an already connected unix socket on given FD to start a wayland connection /// /// On success, you are given the `Display` object as well as the main `EventQueue` hosting /// the `WlDisplay` wayland object. /// /// Will take ownership of the FD. pub unsafe fn from_fd(fd: RawFd) -> Result<(Display, EventQueue), ConnectError> { let (d_inner, evq_inner) = DisplayInner::from_fd(fd)?; Ok((Display { inner: d_inner }, EventQueue::new(evq_inner))) } /// Non-blocking write to the server /// /// Outgoing messages to the server are buffered by the library for efficiency. This method /// flushes the internal buffer to the server socket. /// /// Will write as many pending requests as possible to the server socket. Never blocks: if not all /// requests could be written, will return an io error `WouldBlock`. /// /// On success returns the number of written requests. pub fn flush(&self) -> io::Result<()> { self.inner.flush() } /// Create a new event queue associated with this wayland connection pub fn create_event_queue(&self) -> EventQueue { let evq_inner = DisplayInner::create_event_queue(&self.inner); EventQueue::new(evq_inner) } /// Retrieve the last protocol error if any occured /// /// If your client does not respect some part of a protocol it is using, the server /// will send a special "protocol error" event and kill your connection. This method /// allows you to retrieve the contents of this event if it occured. /// /// If the dispatch methods of the `EventQueue` return an error, this is an indication /// that a protocol error may have occured. Such errors are not recoverable, but this /// method allows you to gracefully display them to the user, along with indications for /// submitting a bug-report for example. pub fn protocol_error(&self) -> Option<ProtocolError> { self.inner.protocol_error() } #[cfg(feature = "native_lib")] /// Create a Display and Event Queue from an external display /// /// This allows you to interface with an already-existing wayland connection, /// for example provided by a GUI toolkit. /// /// To avoid interferences with the owner of the connection, wayland-client will /// create a new event queue and register a wrapper of the `wl_display` to this queue, /// then provide them to you. You can then use them as if they came from a direct /// wayland connection. /// /// Note that if you need to retrieve the actual `wl_display` pointer back (rather than /// its wrapper), you must use the `get_display_ptr()` method. pub unsafe fn from_external_display(display_ptr: *mut wl_display) -> (Display, EventQueue) { let (d_inner, evq_inner) = DisplayInner::from_external(display_ptr); (Display { inner: d_inner }, EventQueue::new(evq_inner)) } #[cfg(feature = "native_lib")] /// Retrieve the `wl_display` pointer /// /// If this `Display` was created from an external `wl_display`, its `c_ptr()` method will /// return a wrapper to the actual display. While this is perfectly good as a `wl_proxy` /// pointer, to send requests, this is not the actual `wl_display` and cannot be used as such. /// /// This method will give you the `wl_display`. pub fn get_display_ptr(&self) -> *mut wl_display { self.inner.ptr() } } impl Deref for Display { type Target = ::protocol::wl_display::WlDisplay; fn deref(&self) -> &::protocol::wl_display::WlDisplay { self.inner.get_proxy() } }