pub struct Vertex<'a> { /* private fields */ }
Expand description

A vertex defined in an OBJ.

Implementations

Returns the index of the vertex’s position in the slice given by Buffers::positions.

Note that, unlike OBJ files themselves, this is zero-indexed.

Returns the position of this vertex.

Returns the index of the vertex’s texture coordinate, if it has one, in the slice given by Buffers::uvs.

Note that, unlike OBJ files themselves, this is zero-indexed.

Returns the texture coordinate of this vertex, if it has one.

Returns the index of the vertex’s normal, if it has one, in the slice given by Buffers::normals.

Note that, unlike OBJ files themselves, this is zero-indexed.

Returns the normal of this vertex, if it has one.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.