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use std::fmt::Display;
use std::{collections::HashMap, marker::PhantomData};
use std::rc::Rc;
use std::cell::RefCell;
use bitvec::vec::BitVec;
use rand::Rng;
use serde::{Serialize, Deserialize};
use std::hash::Hash;
use crate::wave_function::indexed_view::IndexedView;
pub trait CollapsableWaveFunction<'a, TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> {
fn new(collapsable_nodes: Vec<Rc<RefCell<CollapsableNode<'a, TNodeState>>>>, collapsable_node_per_id: HashMap<&'a str, Rc<RefCell<CollapsableNode<'a, TNodeState>>>>) -> Self where Self: Sized;
fn collapse_into_steps(&'a mut self) -> Result<Vec<CollapsedNodeState<TNodeState>>, String>;
fn collapse(&'a mut self) -> Result<CollapsedWaveFunction<TNodeState>, String>;
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
pub struct CollapsedNodeState<TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> {
pub node_id: String,
pub node_state_id: Option<TNodeState>
}
#[derive(Serialize)]
pub struct CollapsedWaveFunction<TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> {
pub node_state_per_node: HashMap<String, TNodeState>
}
#[derive(Clone, Eq, PartialEq, Debug)]
pub struct UncollapsedWaveFunction<TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> {
pub node_state_per_node: HashMap<String, Option<TNodeState>>
}
impl<TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> Hash for UncollapsedWaveFunction<TNodeState> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
for property in self.node_state_per_node.iter() {
property.hash(state);
}
}
}
#[derive(Debug)]
pub struct CollapsableNode<'a, TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> {
pub id: &'a str,
pub neighbor_node_ids: Vec<&'a str>,
pub node_state_indexed_view: IndexedView<&'a TNodeState>,
pub mask_per_neighbor_per_state: HashMap<&'a TNodeState, HashMap<&'a str, BitVec>>,
pub current_chosen_from_sort_index: Option<usize>,
pub parent_neighbor_node_ids: Vec<&'a str>,
node_state_type: PhantomData<TNodeState>
}
impl<'a, TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> CollapsableNode<'a, TNodeState> {
pub fn new(id: &'a str, node_state_collection_ids_per_neighbor_node_id: &'a HashMap<String, Vec<String>>, mask_per_neighbor_per_state: HashMap<&'a TNodeState, HashMap<&'a str, BitVec>>, node_state_indexed_view: IndexedView<&'a TNodeState>) -> Self {
let mut neighbor_node_ids: Vec<&str> = Vec::new();
for neighbor_node_id_string in node_state_collection_ids_per_neighbor_node_id.keys() {
let neighbor_node_id: &str = neighbor_node_id_string;
neighbor_node_ids.push(neighbor_node_id);
}
neighbor_node_ids.sort();
CollapsableNode {
id: id,
neighbor_node_ids: neighbor_node_ids,
node_state_indexed_view: node_state_indexed_view,
mask_per_neighbor_per_state: mask_per_neighbor_per_state,
current_chosen_from_sort_index: None,
parent_neighbor_node_ids: Vec::new(),
node_state_type: PhantomData
}
}
pub fn randomize<R: Rng + ?Sized>(&mut self, random_instance: &mut R) {
self.node_state_indexed_view.shuffle(random_instance);
}
pub fn is_fully_restricted(&mut self) -> bool {
self.node_state_indexed_view.is_fully_restricted() || self.node_state_indexed_view.is_current_state_restricted()
}
pub fn add_mask(&mut self, mask: &BitVec) {
self.node_state_indexed_view.add_mask(mask);
}
pub fn subtract_mask(&mut self, mask: &BitVec) {
self.node_state_indexed_view.subtract_mask(mask);
}
pub fn forward_mask(&mut self, mask: &BitVec) {
self.node_state_indexed_view.forward_mask(mask);
}
pub fn reverse_mask(&mut self) {
self.node_state_indexed_view.reverse_mask();
}
pub fn is_mask_restrictive_to_current_state(&self, mask: &BitVec) -> bool {
let is_restrictive = self.node_state_indexed_view.is_mask_restrictive_to_current_state(mask);
if is_restrictive {
debug!("mask is restrictive");
}
else {
debug!("mask is not restrictive");
}
is_restrictive
}
}
impl<'a, TNodeState: Eq + Hash + Clone + std::fmt::Debug + Ord> Display for CollapsableNode<'a, TNodeState> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.id)
}
}