Struct wasmer::Engine

source ·
pub struct Engine { /* private fields */ }
Expand description

A WebAssembly Universal Engine.

Implementations

Create a new Engine with the given config

Create a headless Engine

A headless engine is an engine without any compiler attached. This is useful for assuring a minimal runtime for running WebAssembly modules.

For example, for running in IoT devices where compilers are very expensive, or also to optimize startup speed.

Important

Headless engines can’t compile or validate any modules, they just take already processed Modules (via Module::serialize).

Get reference to EngineInner.

Get mutable reference to EngineInner.

Gets the target

Register a signature

Lookup a signature

Validates a WebAssembly module

Compile a WebAssembly binary

Deserializes a WebAssembly module

Safety

The serialized content must represent a serialized WebAssembly module.

Deserializes a WebAssembly module from a path

Safety

The file’s content must represent a serialized WebAssembly module.

A unique identifier for this object.

This exists to allow us to compare two Engines for equality. Otherwise, comparing two trait objects unsafely relies on implementation details of trait representation.

Clone the engine

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
The archived version of the pointer metadata for this type.
Converts some archived metadata to the pointer metadata for itself.
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Deserializes using the given deserializer

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type for metadata in pointers and references to Self.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
upcast ref
upcast mut ref
upcast boxed dyn
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more