pub struct UniversalEngine { /* private fields */ }
Expand description

A WebAssembly Universal Engine.

Implementations

Create a headless UniversalEngine

A headless engine is an engine without any compiler attached. This is useful for assuring a minimal runtime for running WebAssembly modules.

For example, for running in IoT devices where compilers are very expensive, or also to optimize startup speed.

Important

Headless engines can’t compile or validate any modules, they just take already processed Modules (via Module::serialize).

Load a UniversalExecutable with this engine.

Load a UniversalExecutableRef with this engine.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

The target

Register a signature

Lookup a signature

Validates a WebAssembly module

Register a function’s data.

Compile a WebAssembly binary

Load a compiled executable with this engine.

A unique identifier for this object. Read more

Clone the engine

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

The archived version of the pointer metadata for this type.

Converts some archived metadata to the pointer metadata for itself.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Deserializes using the given deserializer

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type for metadata in pointers and references to Self.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.