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pub struct EmscriptenData {
Show 65 fields pub globals: EmscriptenGlobalsData, pub malloc: LazyInit<NativeFunc<u32, u32>>, pub free: LazyInit<NativeFunc<u32>>, pub memalign: LazyInit<NativeFunc<(u32, u32), u32>>, pub memset: LazyInit<NativeFunc<(u32, u32, u32), u32>>, pub stack_alloc: LazyInit<NativeFunc<u32, u32>>, pub jumps: Arc<Mutex<Vec<[u32; 27]>>>, pub opened_dirs: HashMap<i32, Box<LibcDirWrapper>>, pub dyn_call_i: LazyInit<NativeFunc<i32, i32>>, pub dyn_call_ii: LazyInit<NativeFunc<(i32, i32), i32>>, pub dyn_call_iii: LazyInit<NativeFunc<(i32, i32, i32), i32>>, pub dyn_call_iiii: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>, pub dyn_call_iifi: LazyInit<NativeFunc<(i32, i32, f64, i32), i32>>, pub dyn_call_v: LazyInit<NativeFunc<i32>>, pub dyn_call_vi: LazyInit<NativeFunc<(i32, i32)>>, pub dyn_call_vii: LazyInit<NativeFunc<(i32, i32, i32)>>, pub dyn_call_viii: LazyInit<NativeFunc<(i32, i32, i32, i32)>>, pub dyn_call_viiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>, pub dyn_call_dii: LazyInit<NativeFunc<(i32, i32, i32), f64>>, pub dyn_call_diiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), f64>>, pub dyn_call_iiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_vd: LazyInit<NativeFunc<(i32, f64)>>, pub dyn_call_viiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_iij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>, pub dyn_call_iji: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>, pub dyn_call_iiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>, pub dyn_call_iiijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>, pub dyn_call_j: LazyInit<NativeFunc<i32, i32>>, pub dyn_call_ji: LazyInit<NativeFunc<(i32, i32), i32>>, pub dyn_call_jii: LazyInit<NativeFunc<(i32, i32, i32), i32>>, pub dyn_call_jij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>, pub dyn_call_jjj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>, pub dyn_call_viiij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiijiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viiijiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>, pub dyn_call_viiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_vj: LazyInit<NativeFunc<(i32, i32, i32)>>, pub dyn_call_vjji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>, pub dyn_call_vij: LazyInit<NativeFunc<(i32, i32, i32, i32)>>, pub dyn_call_viji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>, pub dyn_call_vijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>, pub dyn_call_vijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>, pub dyn_call_viid: LazyInit<NativeFunc<(i32, i32, i32, f64)>>, pub dyn_call_vidd: LazyInit<NativeFunc<(i32, i32, f64, f64)>>, pub dyn_call_viidii: LazyInit<NativeFunc<(i32, i32, i32, f64, i32, i32)>>, pub dyn_call_viidddddddd: LazyInit<NativeFunc<(i32, i32, i32, f64, f64, f64, f64, f64, f64, f64, f64)>>, pub temp_ret_0: i32, pub stack_save: LazyInit<NativeFunc<(), i32>>, pub stack_restore: LazyInit<NativeFunc<i32>>, pub set_threw: LazyInit<NativeFunc<(i32, i32)>>, pub mapped_dirs: HashMap<String, PathBuf>,
}

Fields

globals: EmscriptenGlobalsDatamalloc: LazyInit<NativeFunc<u32, u32>>free: LazyInit<NativeFunc<u32>>memalign: LazyInit<NativeFunc<(u32, u32), u32>>memset: LazyInit<NativeFunc<(u32, u32, u32), u32>>stack_alloc: LazyInit<NativeFunc<u32, u32>>jumps: Arc<Mutex<Vec<[u32; 27]>>>opened_dirs: HashMap<i32, Box<LibcDirWrapper>>dyn_call_i: LazyInit<NativeFunc<i32, i32>>dyn_call_ii: LazyInit<NativeFunc<(i32, i32), i32>>dyn_call_iii: LazyInit<NativeFunc<(i32, i32, i32), i32>>dyn_call_iiii: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>dyn_call_iifi: LazyInit<NativeFunc<(i32, i32, f64, i32), i32>>dyn_call_v: LazyInit<NativeFunc<i32>>dyn_call_vi: LazyInit<NativeFunc<(i32, i32)>>dyn_call_vii: LazyInit<NativeFunc<(i32, i32, i32)>>dyn_call_viii: LazyInit<NativeFunc<(i32, i32, i32, i32)>>dyn_call_viiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>dyn_call_dii: LazyInit<NativeFunc<(i32, i32, i32), f64>>dyn_call_diiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), f64>>dyn_call_iiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>dyn_call_iiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32), i32>>dyn_call_iiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_iiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_iiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_iiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_iiiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_vd: LazyInit<NativeFunc<(i32, f64)>>dyn_call_viiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>dyn_call_viiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_iij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>dyn_call_iji: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>dyn_call_iiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>dyn_call_iiijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>dyn_call_j: LazyInit<NativeFunc<i32, i32>>dyn_call_ji: LazyInit<NativeFunc<(i32, i32), i32>>dyn_call_jii: LazyInit<NativeFunc<(i32, i32, i32), i32>>dyn_call_jij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>dyn_call_jjj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>dyn_call_viiij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>dyn_call_viiijiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viiijiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>dyn_call_viiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>dyn_call_viijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>dyn_call_viijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>dyn_call_vj: LazyInit<NativeFunc<(i32, i32, i32)>>dyn_call_vjji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>dyn_call_vij: LazyInit<NativeFunc<(i32, i32, i32, i32)>>dyn_call_viji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>dyn_call_vijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>dyn_call_vijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>dyn_call_viid: LazyInit<NativeFunc<(i32, i32, i32, f64)>>dyn_call_vidd: LazyInit<NativeFunc<(i32, i32, f64, f64)>>dyn_call_viidii: LazyInit<NativeFunc<(i32, i32, i32, f64, i32, i32)>>dyn_call_viidddddddd: LazyInit<NativeFunc<(i32, i32, i32, f64, f64, f64, f64, f64, f64, f64, f64)>>temp_ret_0: i32stack_save: LazyInit<NativeFunc<(), i32>>stack_restore: LazyInit<NativeFunc<i32>>set_threw: LazyInit<NativeFunc<(i32, i32)>>mapped_dirs: HashMap<String, PathBuf>

Implementations

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Get access to the underlying data.

If WasmerEnv::finish has been called, this function will never return None unless the underlying data has been mutated manually.

Gets the item without checking if it’s been initialized.

Safety

WasmerEnv::finish must have been called on this function or this type manually initialized.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

The function that Wasmer will call on your type to let it finish setting up the environment with data from the Instance. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

The archived version of the pointer metadata for this type.

Converts some archived metadata to the pointer metadata for itself.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Deserializes using the given deserializer

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type for metadata in pointers and references to Self.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

upcast ref

upcast mut ref

upcast boxed dyn