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#[macro_use]
extern crate serde_derive;
pub const OP_TAKE_TURN: &str = "wdTakeTurn";
pub mod events {
use chrono::prelude::*;
use domain::events::EndCause;
use wasmdome_domain as domain;
pub fn events_subject(match_id: Option<&str>) -> String {
if let Some(match_id) = match_id {
format!("wasmdome.match.{}.events", match_id)
} else {
"wasmdome.public.arena.events".to_string()
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum ArenaEvent {
MechConnected {
actor: String,
time: DateTime<Utc>,
},
MechDisconnected {
actor: String,
time: DateTime<Utc>,
},
MatchStarted {
match_id: String,
actors: Vec<String>,
board_height: u32,
board_width: u32,
start_time: DateTime<Utc>,
},
MatchCompleted {
match_id: String,
cause: EndCause,
time: DateTime<Utc>,
},
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum MatchEvent {
TurnEvent {
actor: String,
match_id: String,
turn: u32,
turn_event: domain::events::GameEvent,
},
}
}
pub mod commands {
use wasmdome_domain as domain;
pub fn arena_control_subject() -> String {
"wasmdome.internal.arena.control".to_string()
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ArenaControlCommand {
StartMatch(CreateMatch),
QueryMechs,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TakeTurn {
pub actor: String,
pub match_id: String,
pub turn: u32,
pub state: domain::state::MatchState,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TakeTurnResponse {
pub commands: Vec<domain::commands::MechCommand>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CreateMatch {
pub match_id: String,
pub actors: Vec<String>,
pub board_height: u32,
pub board_width: u32,
pub max_turns: u32,
pub aps_per_turn: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MechQueryResponse {
pub mechs: Vec<String>,
}
}