[][src]Struct wasmdome_mech_sdk::GameBoard

pub struct GameBoard {
    pub width: u32,
    pub height: u32,
}

Represents the dimensions and other metadata for a game board. All game boards have an origin of (0,0) that starts in the bottom left (southwest) corner of the scene.

Fields

width: u32height: u32

Trait Implementations

impl Clone for GameBoard[src]

impl Copy for GameBoard[src]

impl Debug for GameBoard[src]

impl Default for GameBoard[src]

impl<'de> Deserialize<'de> for GameBoard[src]

impl Serialize for GameBoard[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.