Expand description
§wasmCloud Blob Store Actor Interface
This crate provides wasmCloud actors with an interface to the blobstore capability provider.
Actors using this interface must have the claim wasmcloud:blobstore
in order to have
permission to communicate with the store.
This generic protocol can be used to support capability providers like local blob storage, Amazon S3, Azure blob storage, Google blob storage, and more.
§Example:
extern crate wapc_guest as guest;
use guest::prelude::*;
use wasmcloud_actor_blobstore as blobstore;
use wasmcloud_actor_http_server as http;
use wasmcloud_actor_core::serialize;
use wasmcloud_actor_core as actor;
use blobstore::*;
use serde_json::json;
use log::{error, info};
#[actor::init]
fn init() {
http::Handlers::register_handle_request(download_poem);
blobstore::Handlers::register_receive_chunk(handle_chunk);
}
/// Start the download of a blob (poem). Chunks will be streamed after download begins
fn download_poem(req: http::Request) -> HandlerResult<http::Response> {
// replace `start_download` with `blobstore::default().start_download`
match start_download(req.path, "poems".to_string(), 4096, None) {
Ok(_) => Ok(http::Response::ok()),
Err(_) => Err("Failed to initiate download of chunk".into())
}
}
/// Handle the incoming chunk as a poem "verse" and log the result
/// Note that these chunks can be received out of order, so the poem
/// in this case might be displayed in a different order and could look
/// funny if the verse continues across a chunk boundary
fn handle_chunk(chunk: FileChunk) -> HandlerResult<()> {
let verse = String::from_utf8(chunk.chunk_bytes)?;
info!("Poem {} part {}:\n{}", chunk.id, chunk.sequence_no, verse);
Ok(())
}
Structs§
- Blob
- A blob is a representation of an object in a blobstore, similar to a file in a file system.
- Blob
List - A wrapper object around a list of blobs.
- Blobstore
Result - Used to return success and error information for common blobstore operations
- Container
- A container is a logical grouping of blobs, similar to a directory in a file system.
- Container
List - A wrapper object around a list of containers.
- Create
Container Args - File
Chunk - Represents a single chunk that may comprise part of a file or an entire file. The fields for sequence number, total bytes and chunk bytes should be used to determine the chunk order, as well as the optional context field.
- GetObject
Info Args - Handlers
- Host
- List
Objects Args - Receive
Chunk Args - Remove
Container Args - Remove
Object Args - Start
Download Args - Start
Upload Args - Transfer
- Upload
Chunk Args
Constants§
- OP_
CREATE_ CONTAINER - Guest sends a Container to the capability provider, receives a Container back
- OP_
GET_ OBJECT_ INFO - Query information on a single blob. Guest sends an incomplete blob struct and gets a complete one in return
- OP_
LIST_ OBJECTS - Guest sends a Container to the capability provider, receives a BlobList back
- OP_
RECEIVE_ CHUNK - Guest will receive a FileChunk for each piece of a file requested to download
- OP_
REMOVE_ CONTAINER - Guest sends a Container to the capability provider, lack of error indicates success
- OP_
REMOVE_ OBJECT - Guest sends a Blob to the capability provider, lack of error indicates success
- OP_
START_ DOWNLOAD - Guest sends a StreamRequest to the capability provider, immediate termination w/success. Guest will then start receiving OP_RECEIVE_CHUNK operations from the provider as chunks are streamed to the guest
- OP_
START_ UPLOAD - Guest sends a metadata-carrying FileChunk to initiate an upload, lack of error is success
- OP_
UPLOAD_ CHUNK - Guest sends a FileChunk to capability provider for storing as part of a Blob, lack of error indicates success
Functions§
- default
- Creates the default host binding
- deserialize
- The standard function for de-serializing codec structs from a format suitable for message exchange between actor and host. Use of any other function to deserialize could result in breaking incompatibilities.
- host
- Creates a named host binding
- serialize
- The standard function for serializing codec structs into a format that can be used for message exchange between actor and host. Use of any other function to serialize could result in breaking incompatibilities.