Trait wasm_rgame::Delegate
[−]
[src]
pub trait Delegate { fn tick(
&mut self,
context: &mut ApplicationContext,
key_manager: &KeyManager,
mouse_state: &MouseState,
delegate_spawner: &mut DelegateSpawner
); fn render(&self, graphics: &mut Graphics); fn on_spawn(&mut self, _delegate_spawner: &mut DelegateSpawner) { ... } fn render_order(&self) -> i32 { ... } }
Trait for defining an interface for objects receiving updates from the application.
The order of objects receiving updates is opaque and subject to change.
Required Methods
fn tick(
&mut self,
context: &mut ApplicationContext,
key_manager: &KeyManager,
mouse_state: &MouseState,
delegate_spawner: &mut DelegateSpawner
)
&mut self,
context: &mut ApplicationContext,
key_manager: &KeyManager,
mouse_state: &MouseState,
delegate_spawner: &mut DelegateSpawner
)
The order in which tick is called is opaque, do not depend on it.
fn render(&self, graphics: &mut Graphics)
Render the object, the order in which render is called depends on the render_order.
Provided Methods
fn on_spawn(&mut self, _delegate_spawner: &mut DelegateSpawner)
Optional method to do things on spawn
fn render_order(&self) -> i32
Objects that have a higher render_order will be rendered on top of objects with a lower order. Changing the render_order after spawn is not yet supported.