Struct MouseState

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pub struct MouseState {
    pub prev_on_screen: bool,
    pub on_screen: bool,
    pub prev_x: f32,
    pub prev_y: f32,
    pub pos_x: f32,
    pub pos_y: f32,
    /* private fields */
}
Expand description

The type that holds the state of the Mouse.

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§prev_on_screen: bool§on_screen: bool§prev_x: f32§prev_y: f32§pos_x: f32§pos_y: f32

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impl MouseState

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pub fn button_down(&self, button: MouseButton) -> bool

Returns true if the MouseButton was just pressed.

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pub fn button_pressed(&self, button: MouseButton) -> bool

Returns true every frame the MouseButton is pressed. This includes the frame the MouseButton was just pressed.

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pub fn button_up(&self, button: MouseButton) -> bool

Returns true if the MouseButton was just released.

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