pub trait Delegate {
// Required methods
fn tick(
&mut self,
context: &mut ApplicationContext,
key_manager: &KeyManager,
mouse_state: &MouseState,
delegate_spawner: &mut DelegateSpawner,
);
fn render(&self, graphics: &mut Graphics);
// Provided methods
fn on_spawn(&mut self, _delegate_spawner: &mut DelegateSpawner) { ... }
fn render_order(&self) -> i32 { ... }
}
Expand description
Trait for defining an interface for objects receiving updates from the application.
The order of objects receiving updates is opaque and subject to change.
Required Methods§
Sourcefn tick(
&mut self,
context: &mut ApplicationContext,
key_manager: &KeyManager,
mouse_state: &MouseState,
delegate_spawner: &mut DelegateSpawner,
)
fn tick( &mut self, context: &mut ApplicationContext, key_manager: &KeyManager, mouse_state: &MouseState, delegate_spawner: &mut DelegateSpawner, )
The order in which tick is called is opaque, do not depend on it.
Provided Methods§
Sourcefn on_spawn(&mut self, _delegate_spawner: &mut DelegateSpawner)
fn on_spawn(&mut self, _delegate_spawner: &mut DelegateSpawner)
Optional method to do things on spawn
Sourcefn render_order(&self) -> i32
fn render_order(&self) -> i32
Objects that have a higher render_order will be rendered on top of objects with a lower order. Changing the render_order after spawn is not yet supported.