wasm_game_lib/graphics/canvas.rs
1use super::drawable::Drawable;
2use super::color::Color;
3use super::image::Image;
4use wasm_bindgen::{JsCast, JsValue};
5
6/// A Canvas is an object on which you can draw.
7/// Only the main Canvas is displayed (returned by Window::init()).
8///
9/// # Example
10///
11/// ```rust
12/// use wasm_game_lib::graphics::window::Window;
13/// use wasm_game_lib::graphics::image::Image;
14/// use wasm_game_lib::graphics::sprite::Sprite;
15/// use wasm_game_lib::system::sleep;
16/// use std::time::Duration;
17///
18/// # async fn test() {
19/// // Create a sprite to demonstrate how to draw a sprite on the canvas
20/// let texture = Image::load("https://www.gravatar.com/avatar/419218774d04a581476ea1887a0921e0?s=128&d=identicon&r=PG").await.unwrap();
21/// let sprite = Sprite::<u32>::new((0,0), &texture, (150, 150));
22///
23/// // create the main canvas
24/// let (window, mut canvas) = Window::init();
25///
26/// loop {
27/// canvas.clear(); // clear the canvas at each iteration
28/// canvas.draw(&sprite); // draw a sprite on the canvas
29/// // note that canvas.display() is not needed unlike a lot of graphics libraries
30///
31/// // you may want to slow down the loop to keep your game at 60fps
32/// sleep(Duration::from_millis(16)).await;
33/// }
34/// # }
35/// ```
36pub struct Canvas {
37 pub context: web_sys::CanvasRenderingContext2d,
38 pub(crate) element: web_sys::HtmlCanvasElement
39}
40
41impl Default for Canvas {
42 fn default() -> Self {
43 Self::new()
44 }
45}
46
47impl Canvas {
48 /// Create a canvas which will not be displayed.
49 /// To create a displayed canvas, see [Window::init()](../window/struct.Window.html#method.init).
50 /// Creating a undisplayed canvas can be useful because a canvas is drawable on another canvas.
51 pub fn new() -> Canvas {
52 let document = web_sys::window().unwrap().document().unwrap();
53 let element = document
54 .create_element("canvas")
55 .unwrap()
56 .dyn_into::<web_sys::HtmlCanvasElement>()
57 .unwrap();
58
59 let context = element
60 .get_context("2d")
61 .unwrap()
62 .unwrap()
63 .dyn_into::<web_sys::CanvasRenderingContext2d>()
64 .unwrap();
65
66 Canvas {
67 context,
68 element
69 }
70 }
71
72 /// Clear a part of the canvas.
73 pub fn clear_rect(&mut self, (x, y): (f64, f64), (w, h): (f64, f64)) {
74 self.context.clear_rect(x, y, w, h);
75 }
76
77 /// Clear all the canvas with a transparent black (white).
78 pub fn clear(&mut self) {
79 self.clear_rect(
80 (0.0, 0.0),
81 (
82 f64::from(self.element.width()),
83 f64::from(self.element.height()),
84 ),
85 )
86 }
87
88 /// Clear all the canvas with a visible black.
89 pub fn clear_with_black(&mut self) {
90 self.fill_rect(
91 (0.0, 0.0),
92 (
93 f64::from(self.element.width()),
94 f64::from(self.element.height()),
95 ),
96 Color::black()
97 );
98 }
99
100 /// Clear all the canvas with a [Color](../color/struct.Color.html).
101 pub fn clear_with_color(&mut self, color: Color) {
102 self.fill_rect(
103 (0.0, 0.0),
104 (
105 f64::from(self.element.width()),
106 f64::from(self.element.height()),
107 ),
108 color
109 );
110 }
111
112 /// Draw an object implementing the [Drawable trait](../drawable/trait.Drawable.html) on the canvas.
113 ///
114 /// # Example
115 ///
116 /// ```rust
117 /// # use wasm_game_lib::graphics::window::Window;
118 /// # use wasm_game_lib::graphics::image::Image;
119 /// # use wasm_game_lib::graphics::sprite::Sprite;
120 /// # use wasm_game_lib::system::sleep;
121 /// # use std::time::Duration;
122 /// # async fn test() {
123 /// // create a sprite to draw it on the canvas
124 /// let texture = Image::load("https://www.gravatar.com/avatar/419218774d04a581476ea1887a0921e0?s=128&d=identicon&r=PG").await.unwrap();
125 /// let sprite = Sprite::<u32>::new((0,0), &texture, (150, 150));
126 ///
127 /// // create the main canvas
128 /// let (window, mut canvas) = Window::init();
129 ///
130 /// // draw the sprite on the canvas
131 /// canvas.draw(&sprite);
132 /// # }
133 /// ```
134 ///
135 /// See above for a more complete example.
136 pub fn draw(&mut self, object: &impl Drawable) {
137 object.draw_on_canvas(self);
138 }
139
140 /// Draw an image at a specific position.
141 /// This method is intended to be used inside the [Drawable trait](../drawable/trait.Drawable.html).
142 /// In the main code of your game, you should use a [Sprite](../sprite/struct.Sprite.html) and the [draw](#method.draw) method.
143 pub fn draw_image(&mut self, (x, y): (f64, f64), image: &Image) {
144 self.context
145 .draw_image_with_html_image_element(
146 image.get_html_element(),
147 x,
148 y,
149 )
150 .unwrap();
151 }
152
153 /// Draw a canvas at a specific position.
154 pub fn draw_canvas(&mut self, (x, y): (f64, f64), canvas: &Canvas) {
155 self.context
156 .draw_image_with_html_canvas_element(
157 &canvas.element,
158 x,
159 y,
160 )
161 .unwrap();
162 }
163
164 /// You can use the canvas rendering context to make advanced drawing
165 pub fn get_2d_canvas_rendering_context(&mut self) -> &mut web_sys::CanvasRenderingContext2d {
166 &mut self.context
167 }
168
169 /// You can use the html element to do advanced things
170 pub fn get_canvas_element(&self) -> &web_sys::HtmlCanvasElement {
171 &self.element
172 }
173
174 /// Fill a part of the canvas with a [Color](../color/struct.Color.html).
175 pub fn fill_rect(&mut self, (x, y): (f64, f64), (w, h): (f64, f64), color: Color) {
176 self.context.set_fill_style(&JsValue::from_str(&color.to_string()));
177 self.context.fill_rect(x, y, w, h);
178 }
179
180 /// Print text on the canvas.
181 /// The [Text](../text/struct.Text.html) struct is a better way to print text.
182 pub fn fill_text(&mut self, (x, y): (usize, usize), text: &str, max_width: Option<usize>) {
183 if let Some(max_width) = max_width {
184 self.context.fill_text_with_max_width(text, x as f64, y as f64, max_width as f64).unwrap();
185 } else {
186 self.context.fill_text(text, x as f64, y as f64).unwrap();
187 }
188 }
189
190 /// Set the canvas width in pixels
191 pub fn set_width(&mut self, width: u32) {
192 self.element.set_width(width);
193 }
194
195 /// Set the canvas height in pixels
196 pub fn set_height(&mut self, height: u32) {
197 self.element.set_height(height);
198 }
199
200 /// Return the actual canvas width in pixels
201 pub fn get_width(&self) -> u32 {
202 self.element.width()
203 }
204
205 /// Return the actual canvas height in pixels
206 pub fn get_height(&self) -> u32 {
207 self.element.height()
208 }
209
210 /// Return the width and the height of a canvas.
211 pub fn get_size(&self) -> (u32, u32) {
212 (self.element.width(), self.element.height())
213 }
214}
215
216/// An enum representing a [lineCap mode](https://developer.mozilla.org/fr/docs/Web/API/CanvasRenderingContext2D/lineCap).
217/// You may want to use [LineStyle](struct.LineStyle.html) for a complete set of options.
218///
219/// # Example
220///
221/// 
222pub enum LineCap {
223 /// The first line of the example above
224 Butt,
225 /// The second line of the example above
226 Round,
227 /// The third line of the example above
228 Square
229}
230
231impl ToString for LineCap {
232 fn to_string(&self) -> String {
233 match self {
234 LineCap::Butt => String::from("butt"),
235 LineCap::Round => String::from("round"),
236 LineCap::Square => String::from("square"),
237 }
238 }
239}
240
241/// An enum representing the [lineJoin mode](https://developer.mozilla.org/fr/docs/Web/API/CanvasRenderingContext2D/lineJoin).
242/// You may want to use [LineStyle](struct.LineStyle.html) for a complete set of options.
243///
244/// # Example
245///
246/// 
247pub enum LineJoin {
248 /// The first line of the example above
249 Round,
250 /// The second line of the example above
251 Bevel,
252 /// The third line of the example above
253 Miter,
254}
255
256impl ToString for LineJoin {
257 fn to_string(&self) -> String {
258 match self {
259 LineJoin::Miter => String::from("miter"),
260 LineJoin::Round => String::from("round"),
261 LineJoin::Bevel => String::from("bevel"),
262 }
263 }
264}
265
266/// A struct containing every line option.
267pub struct LineStyle {
268 /// The color of the line
269 pub color: Color,
270 /// The width of the line in pixels
271 pub size: f64,
272 /// The lineCap mode
273 pub cap: LineCap,
274 /// The lineJoin mode
275 pub join: LineJoin
276}
277
278impl LineStyle {
279 /// Apply these properties on a canvas
280 pub fn apply_on_canvas(&self, canvas: &mut Canvas) {
281 canvas.context.set_line_width(self.size);
282 canvas.context.set_stroke_style(&JsValue::from_str(&self.color.to_string()));
283 canvas.context.set_line_cap(&self.cap.to_string());
284 canvas.context.set_line_join(&self.join.to_string());
285 }
286}
287
288impl Default for LineStyle {
289 fn default() -> LineStyle {
290 LineStyle {
291 color: Color::black(),
292 size: 3.0,
293 cap: LineCap::Butt,
294 join: LineJoin::Miter
295 }
296 }
297}