pub fn import_texture(device: &Device, buffer: &HardwareBuffer) -> TextureExpand description
buffer imported as a texture on device, over its memory, as a wgpu::Texture
(wasdk:platform/gpu-interop): a buffer the program allocated, an image the hardware codecs
decoded or a video frame’s, which the texture holds, with its frame, until it is dropped. Its
size and format are the buffer’s, and its usages follow from the buffer’s usage.