warframe_client/models/
fissure.rs

1/*
2 * WarframeStat.us API
3 *
4 * Simple API for data from the game Warframe. [Parser Docs](https://wfcd.github.io/warframe-worldstate-parser/) [Items Types](https://github.com/WFCD/warframe-items/blob/master/index.d.ts) 
5 *
6 * The version of the OpenAPI document: 2.0.8
7 * Contact: tobiah@protonmail.com
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct Fissure {
16    /// Node name with planet
17    #[serde(rename = "node")]
18    pub node: String,
19    /// Localized mission type
20    #[serde(rename = "missionType")]
21    pub mission_type: models::MissionType,
22    /// Unlocalized mission type
23    #[serde(rename = "missionKey", skip_serializing_if = "Option::is_none")]
24    pub mission_key: Option<models::MissionType>,
25    /// Tier or \"era\" of mission
26    #[serde(rename = "tier")]
27    pub tier: models::FissureTier,
28    /// Numeric tier corresponding to the tier
29    #[serde(rename = "tierNum")]
30    pub tier_num: f64,
31    /// Localized enemy faction name
32    #[serde(rename = "enemy")]
33    pub enemy: models::Faction,
34    /// Always-English enemy faction name, allows keying for standarized displays
35    #[serde(rename = "enemyKey", skip_serializing_if = "Option::is_none")]
36    pub enemy_key: Option<models::Faction>,
37    /// Whether this fissure is a void storm
38    #[serde(rename = "isStorm", skip_serializing_if = "Option::is_none")]
39    pub is_storm: Option<bool>,
40    /// Whether this fissure is on the Steel Path
41    #[serde(rename = "isHard", skip_serializing_if = "Option::is_none")]
42    pub is_hard: Option<bool>,
43}
44
45impl Fissure {
46    pub fn new(node: String, mission_type: models::MissionType, tier: models::FissureTier, tier_num: f64, enemy: models::Faction) -> Fissure {
47        Fissure {
48            node,
49            mission_type,
50            mission_key: None,
51            tier,
52            tier_num,
53            enemy,
54            enemy_key: None,
55            is_storm: None,
56            is_hard: None,
57        }
58    }
59}
60