warframe_client/models/
melee_weapon.rs

1/*
2 * WarframeStat.us API
3 *
4 * Simple API for data from the game Warframe. [Parser Docs](https://wfcd.github.io/warframe-worldstate-parser/) [Items Types](https://github.com/WFCD/warframe-items/blob/master/index.d.ts) 
5 *
6 * The version of the OpenAPI document: 2.0.8
7 * Contact: tobiah@protonmail.com
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct MeleeWeapon {
16    #[serde(rename = "name", skip_serializing_if = "Option::is_none")]
17    pub name: Option<String>,
18    #[serde(rename = "uniqueName", skip_serializing_if = "Option::is_none")]
19    pub unique_name: Option<String>,
20    #[serde(rename = "description", skip_serializing_if = "Option::is_none")]
21    pub description: Option<String>,
22    #[serde(rename = "type", skip_serializing_if = "Option::is_none")]
23    pub r#type: Option<String>,
24    #[serde(rename = "tradable", skip_serializing_if = "Option::is_none")]
25    pub tradable: Option<bool>,
26    #[serde(rename = "category", skip_serializing_if = "Option::is_none")]
27    pub category: Option<String>,
28    #[serde(rename = "productCategory", skip_serializing_if = "Option::is_none")]
29    pub product_category: Option<String>,
30    #[serde(rename = "patchlogs", skip_serializing_if = "Option::is_none")]
31    pub patchlogs: Option<Vec<models::Patchlog>>,
32    #[serde(rename = "components", skip_serializing_if = "Option::is_none")]
33    pub components: Option<Vec<models::ShallowItem>>,
34    #[serde(rename = "introduced", skip_serializing_if = "Option::is_none")]
35    pub introduced: Option<Box<models::Introduced>>,
36    #[serde(rename = "estimatedVaultDate", skip_serializing_if = "Option::is_none")]
37    pub estimated_vault_date: Option<String>,
38    #[serde(rename = "url", skip_serializing_if = "Option::is_none")]
39    pub url: Option<String>,
40    #[serde(rename = "mr", skip_serializing_if = "Option::is_none")]
41    pub mr: Option<f64>,
42    #[serde(rename = "riven_disposition", skip_serializing_if = "Option::is_none")]
43    pub riven_disposition: Option<f64>,
44    #[serde(rename = "polarities", skip_serializing_if = "Option::is_none")]
45    pub polarities: Option<Vec<models::Polarity>>,
46    #[serde(rename = "thumbnail", skip_serializing_if = "Option::is_none")]
47    pub thumbnail: Option<String>,
48    #[serde(rename = "tags", skip_serializing_if = "Option::is_none")]
49    pub tags: Option<Vec<String>>,
50    #[serde(rename = "vaulted", skip_serializing_if = "Option::is_none")]
51    pub vaulted: Option<bool>,
52    #[serde(rename = "marketCost", skip_serializing_if = "Option::is_none")]
53    pub market_cost: Option<String>,
54    #[serde(rename = "bpCost", skip_serializing_if = "Option::is_none")]
55    pub bp_cost: Option<String>,
56    #[serde(rename = "attacks", skip_serializing_if = "Option::is_none")]
57    pub attacks: Option<Vec<models::Attack>>,
58    #[serde(rename = "masteryReq", skip_serializing_if = "Option::is_none")]
59    pub mastery_req: Option<i32>,
60    #[serde(rename = "buildPrice", skip_serializing_if = "Option::is_none")]
61    pub build_price: Option<i32>,
62    #[serde(rename = "buildTime", skip_serializing_if = "Option::is_none")]
63    pub build_time: Option<i32>,
64    #[serde(rename = "skipBuildTimePrice", skip_serializing_if = "Option::is_none")]
65    pub skip_build_time_price: Option<i32>,
66    #[serde(rename = "buildQuantity", skip_serializing_if = "Option::is_none")]
67    pub build_quantity: Option<i32>,
68    #[serde(rename = "consumeOnBuild", skip_serializing_if = "Option::is_none")]
69    pub consume_on_build: Option<bool>,
70    #[serde(rename = "wikiaThumbnail", skip_serializing_if = "Option::is_none")]
71    pub wikia_thumbnail: Option<String>,
72    #[serde(rename = "wikiaUrl", skip_serializing_if = "Option::is_none")]
73    pub wikia_url: Option<String>,
74    #[serde(rename = "criticalChance", skip_serializing_if = "Option::is_none")]
75    pub critical_chance: Option<f32>,
76    #[serde(rename = "criticalMultiplier", skip_serializing_if = "Option::is_none")]
77    pub critical_multiplier: Option<f32>,
78    #[serde(rename = "disposition", skip_serializing_if = "Option::is_none")]
79    pub disposition: Option<i32>,
80    #[serde(rename = "fireRate", skip_serializing_if = "Option::is_none")]
81    pub fire_rate: Option<f32>,
82    #[serde(rename = "omegaAttenuation", skip_serializing_if = "Option::is_none")]
83    pub omega_attenuation: Option<f32>,
84    #[serde(rename = "procChance", skip_serializing_if = "Option::is_none")]
85    pub proc_chance: Option<f32>,
86    #[serde(rename = "releaseDate", skip_serializing_if = "Option::is_none")]
87    pub release_date: Option<f32>,
88    /// Specifies the slot of an item.
89    #[serde(rename = "slot", skip_serializing_if = "Option::is_none")]
90    pub slot: Option<i32>,
91    #[serde(rename = "totalDamage", skip_serializing_if = "Option::is_none")]
92    pub total_damage: Option<i32>,
93    #[serde(rename = "vaultDate", skip_serializing_if = "Option::is_none")]
94    pub vault_date: Option<String>,
95    #[serde(rename = "blockingAngle", skip_serializing_if = "Option::is_none")]
96    pub blocking_angle: Option<i32>,
97    #[serde(rename = "comboDuration", skip_serializing_if = "Option::is_none")]
98    pub combo_duration: Option<i32>,
99    #[serde(rename = "damagePerShot", skip_serializing_if = "Option::is_none")]
100    pub damage_per_shot: Option<Vec<f32>>,
101    #[serde(rename = "followThrough", skip_serializing_if = "Option::is_none")]
102    pub follow_through: Option<f32>,
103    #[serde(rename = "heavyAttackDamage", skip_serializing_if = "Option::is_none")]
104    pub heavy_attack_damage: Option<i32>,
105    #[serde(rename = "heavySlamAttack", skip_serializing_if = "Option::is_none")]
106    pub heavy_slam_attack: Option<i32>,
107    #[serde(rename = "heavySlamRadialDamage", skip_serializing_if = "Option::is_none")]
108    pub heavy_slam_radial_damage: Option<i32>,
109    #[serde(rename = "heavySlamRadius", skip_serializing_if = "Option::is_none")]
110    pub heavy_slam_radius: Option<i32>,
111    #[serde(rename = "range", skip_serializing_if = "Option::is_none")]
112    pub range: Option<f32>,
113    #[serde(rename = "slamAttack", skip_serializing_if = "Option::is_none")]
114    pub slam_attack: Option<i32>,
115    #[serde(rename = "slamRadialDamage", skip_serializing_if = "Option::is_none")]
116    pub slam_radial_damage: Option<i32>,
117    #[serde(rename = "slamRadius", skip_serializing_if = "Option::is_none")]
118    pub slam_radius: Option<i32>,
119    #[serde(rename = "slideAttack", skip_serializing_if = "Option::is_none")]
120    pub slide_attack: Option<i32>,
121    #[serde(rename = "stancePolarity", skip_serializing_if = "Option::is_none")]
122    pub stance_polarity: Option<models::Polarity>,
123    #[serde(rename = "windUp", skip_serializing_if = "Option::is_none")]
124    pub wind_up: Option<f32>,
125}
126
127impl MeleeWeapon {
128    pub fn new() -> MeleeWeapon {
129        MeleeWeapon {
130            name: None,
131            unique_name: None,
132            description: None,
133            r#type: None,
134            tradable: None,
135            category: None,
136            product_category: None,
137            patchlogs: None,
138            components: None,
139            introduced: None,
140            estimated_vault_date: None,
141            url: None,
142            mr: None,
143            riven_disposition: None,
144            polarities: None,
145            thumbnail: None,
146            tags: None,
147            vaulted: None,
148            market_cost: None,
149            bp_cost: None,
150            attacks: None,
151            mastery_req: None,
152            build_price: None,
153            build_time: None,
154            skip_build_time_price: None,
155            build_quantity: None,
156            consume_on_build: None,
157            wikia_thumbnail: None,
158            wikia_url: None,
159            critical_chance: None,
160            critical_multiplier: None,
161            disposition: None,
162            fire_rate: None,
163            omega_attenuation: None,
164            proc_chance: None,
165            release_date: None,
166            slot: None,
167            total_damage: None,
168            vault_date: None,
169            blocking_angle: None,
170            combo_duration: None,
171            damage_per_shot: None,
172            follow_through: None,
173            heavy_attack_damage: None,
174            heavy_slam_attack: None,
175            heavy_slam_radial_damage: None,
176            heavy_slam_radius: None,
177            range: None,
178            slam_attack: None,
179            slam_radial_damage: None,
180            slam_radius: None,
181            slide_attack: None,
182            stance_polarity: None,
183            wind_up: None,
184        }
185    }
186}
187