warframe_client/models/
steel_path.rs1use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct SteelPath {
16 #[serde(rename = "activation", skip_serializing_if = "Option::is_none")]
17 pub activation: Option<String>,
18 #[serde(rename = "expiry", skip_serializing_if = "Option::is_none")]
19 pub expiry: Option<String>,
20 #[serde(rename = "currentReward", skip_serializing_if = "Option::is_none")]
21 pub current_reward: Option<Box<models::SimpleReward>>,
22 #[serde(rename = "remaining", skip_serializing_if = "Option::is_none")]
23 pub remaining: Option<String>,
24 #[serde(rename = "rotation", skip_serializing_if = "Option::is_none")]
25 pub rotation: Option<Vec<models::SimpleReward>>,
26 #[serde(rename = "evergreens", skip_serializing_if = "Option::is_none")]
27 pub evergreens: Option<Vec<models::SimpleReward>>,
28 #[serde(rename = "incursions", skip_serializing_if = "Option::is_none")]
29 pub incursions: Option<Box<models::WorldstateObject>>,
30}
31
32impl SteelPath {
33 pub fn new() -> SteelPath {
34 SteelPath {
35 activation: None,
36 expiry: None,
37 current_reward: None,
38 remaining: None,
39 rotation: None,
40 evergreens: None,
41 incursions: None,
42 }
43 }
44}
45