warframe_client/models/
steel_path.rs

1/*
2 * WarframeStat.us API
3 *
4 * Simple API for data from the game Warframe. [Parser Docs](https://wfcd.github.io/warframe-worldstate-parser/) [Items Types](https://github.com/WFCD/warframe-items/blob/master/index.d.ts) 
5 *
6 * The version of the OpenAPI document: 2.0.8
7 * Contact: tobiah@protonmail.com
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct SteelPath {
16    #[serde(rename = "activation", skip_serializing_if = "Option::is_none")]
17    pub activation: Option<String>,
18    #[serde(rename = "expiry", skip_serializing_if = "Option::is_none")]
19    pub expiry: Option<String>,
20    #[serde(rename = "currentReward", skip_serializing_if = "Option::is_none")]
21    pub current_reward: Option<Box<models::SimpleReward>>,
22    #[serde(rename = "remaining", skip_serializing_if = "Option::is_none")]
23    pub remaining: Option<String>,
24    #[serde(rename = "rotation", skip_serializing_if = "Option::is_none")]
25    pub rotation: Option<Vec<models::SimpleReward>>,
26    #[serde(rename = "evergreens", skip_serializing_if = "Option::is_none")]
27    pub evergreens: Option<Vec<models::SimpleReward>>,
28    #[serde(rename = "incursions", skip_serializing_if = "Option::is_none")]
29    pub incursions: Option<Box<models::WorldstateObject>>,
30}
31
32impl SteelPath {
33    pub fn new() -> SteelPath {
34        SteelPath {
35            activation: None,
36            expiry: None,
37            current_reward: None,
38            remaining: None,
39            rotation: None,
40            evergreens: None,
41            incursions: None,
42        }
43    }
44}
45