warcraft3_stats_observer/player.rs
1use std::fmt::Debug;
2
3use crate::build_queue::BuildQueueInfo;
4use crate::hero::HeroInfo;
5use crate::player_item::PlayerItemInfo;
6use crate::string_utils::PaddedString;
7use crate::structure::StructureInfo;
8use crate::unit::UnitInfo;
9use crate::upgrade::UpgradeInfo;
10
11const MAX_NAME_LENGTH: usize = 36;
12
13/// Maximum number of heroes per player tracked by the observer API.
14pub const MAX_HEROES: usize = 999;
15/// Maximum number of structures per player tracked by the observer API.
16pub const MAX_STRUCTURES: usize = 999;
17/// Maximum number of upgrades per player tracked by the observer API.
18pub const MAX_UPGRADES: usize = 999;
19/// Maximum number of unit kinds per player tracked by the observer API.
20pub const MAX_UNITS: usize = 999;
21/// Maximum number of in-progress build queue entries per player.
22pub const MAX_UNITS_IN_QUEUE: usize = 999;
23/// Maximum number of distinct items collected per player.
24pub const MAX_ITEMS: usize = 999;
25/// Number of upkeep levels reported by the observer API.
26pub const MAX_UPKEEP_LEVELS: usize = 10;
27
28/// Race chosen by the player in the lobby. Bit-flag encoded.
29#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
30#[repr(u8)]
31pub enum RacePreference {
32 Human = 0x01,
33 Orc = 0x02,
34 Nightelf = 0x04,
35 Undead = 0x08,
36 Demon = 0x10,
37 Random = 0x20,
38 UserSelectable = 0x40,
39}
40
41/// Race a player is actually playing.
42#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
43#[repr(u8)]
44pub enum PlayerRace {
45 Unknown = 0,
46 Human = 1,
47 Orc = 2,
48 Undead = 3,
49 NightElf = 4,
50 Demon = 5,
51 Last = 6,
52 Other = 7,
53 Creep = 8,
54 Commoner = 9,
55 Critter = 10,
56 Naga = 11,
57}
58
59/// What occupies a player slot.
60#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
61#[repr(u8)]
62pub enum PlayerType {
63 Empty = 0,
64 Player = 1,
65 Computer = 2,
66 Neutral = 3,
67 Observer = 4,
68 None = 5,
69 Other = 6,
70}
71
72/// End-of-game result for a player.
73#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
74#[repr(u8)]
75pub enum PlayerGameResult {
76 Victory = 0,
77 Defeat = 1,
78 Tie = 2,
79 Neutral = 3,
80}
81
82/// Live state of a player slot.
83#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
84#[repr(u8)]
85pub enum PlayerSlotState {
86 Empty = 0,
87 Playing = 1,
88 Left = 2,
89}
90
91/// Difficulty preference selected for a computer player.
92#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
93#[repr(u8)]
94pub enum AiDifficultyPreference {
95 Newbie = 0,
96 Normal = 1,
97 Insane = 2,
98}
99
100/// Per-player state — name, race, resources, and arrays of heroes,
101/// structures, units, upgrades, items, and build queue entries.
102#[repr(C, packed)]
103pub struct PlayerInfo {
104 /// Display name of the player.
105 pub name: PaddedString<MAX_NAME_LENGTH>,
106 /// Race the player chose in the lobby (may be `Random` or
107 /// `UserSelectable`).
108 pub race_preference: RacePreference,
109 /// Race the player is actually playing this game.
110 pub player_race: PlayerRace,
111 /// Game-internal player ID (slot number).
112 pub id: u8,
113 /// Index of the team the player belongs to.
114 pub team_index: u8,
115 /// Team color index assigned to the player.
116 pub team_color: u8,
117 /// What kind of participant occupies this slot (human, computer, observer, …).
118 pub player_type: PlayerType,
119 /// Handicap percentage (e.g. `100` = no handicap, `50` = 50% max HP).
120 pub handicap: u32,
121 /// End-of-game result, once the game has ended.
122 pub game_result: PlayerGameResult,
123 /// Live state of the player's slot (empty / playing / left).
124 pub slot_state: PlayerSlotState,
125 /// Difficulty selected for this player when [`Self::player_type`]
126 /// is `Computer`.
127 pub ai_difficulty: AiDifficultyPreference,
128 /// Some sort of APM measurement, now sure how it differs from
129 /// [`Self::real_time_actions_per_minute`].
130 pub actions_per_minute: u32,
131 /// Some sort of APM measurement, now sure how it differs from
132 /// [`Self::actions_per_minute`].
133 pub real_time_actions_per_minute: u32,
134 /// Current gold on hand.
135 pub gold: u32,
136 /// Total gold mined this game.
137 pub gold_mined: u32,
138 /// Gold lost to upkeep over the course of the game.
139 pub gold_upkeep_lost: u32,
140 /// Not sure what this is
141 pub gold_diversion_tax: u32,
142 /// Current lumber on hand.
143 pub lumber: u32,
144 /// Total lumber harvested this game.
145 pub lumber_mined: u32,
146 /// Lumber lost to upkeep over the course of the game.
147 pub lumber_upkeep_lost: u32,
148 /// Not sure what this is.
149 pub lumber_diversion_tax: u32,
150 /// Current food cap (maximum population).
151 pub food_cap: u32,
152 /// Current food used (current population).
153 pub food_used: u32,
154 /// Number of valid entries in [`Self::heroes`].
155 pub hero_count: u32,
156 /// Heroes owned by the player.
157 pub heroes: [HeroInfo; MAX_HEROES],
158 /// Number of valid entries in [`Self::structures`].
159 pub structure_count: u32,
160 /// Structures owned by the player.
161 pub structures: [StructureInfo; MAX_STRUCTURES],
162 /// Number of valid entries in [`Self::upgrades`].
163 pub upgrade_count: u32,
164 /// Upgrades available to (researched or in progress by) the player.
165 pub upgrades: [UpgradeInfo; MAX_UPGRADES],
166 /// Number of valid entries in [`Self::units`].
167 pub unit_count: u32,
168 /// Aggregate stats per unit kind owned by the player.
169 pub units: [UnitInfo; MAX_UNITS],
170 /// Number of valid entries in [`Self::units_in_queue`].
171 pub units_in_queue_count: u32,
172 /// In-progress training, research, and revival entries.
173 pub units_in_queue: [BuildQueueInfo; MAX_UNITS_IN_QUEUE],
174 /// Number of valid entries in [`Self::items`].
175 pub item_count: u32,
176 /// Aggregate stats per item type the player has interacted with.
177 pub items: [PlayerItemInfo; MAX_ITEMS],
178 /// Time spent in each upkeep level, indexed by level (in milliseconds).
179 /// Not reliable for replays because it looks at wall time rather than in-game time
180 /// i.e. replays can be paused, slow-down, or sped up, but it doesn't account for that.
181 /// Unknown if it keeps ticking while the "waiting for players" screen is counting down.
182 pub time_in_upkeep: [u32; MAX_UPKEEP_LEVELS],
183}
184// Number generated from SIZE fields of https://github.com/TinkerWorX/Blizzard.Net.Warcraft3
185// noinspection RsAssertEqual
186const _: () = assert!(size_of::<PlayerInfo>() == 6416738);