use crate::config;
use std::fs;
use std::io;
use std::path;
use std::process::Command;
pub fn run_player(player: String, file: String) -> Result<String, io::Error> {
let players_bin = get_players_bin();
if !path::Path::new(&players_bin).exists() {
return Err(io::Error::new(
io::ErrorKind::NotFound,
format!("`{players_bin}` file not found"),
));
}
let output = Command::new(players_bin)
.arg(player)
.arg(file)
.spawn()?
.wait_with_output()?;
if !output.status.success() {
let err = String::from_utf8(output.stderr).unwrap_or(String::from(""));
return Err(io::Error::new(io::ErrorKind::Other, err));
}
let out = String::from_utf8(output.stdout).unwrap_or(String::from(""));
Ok(out)
}
fn get_players_bin() -> String {
let dir = config::get_home_dir();
let wake_path = format!("{}/{}", dir, config::WAKE_FOLDER);
let bin = format!("{wake_path}/bin");
let path = path::Path::new(&bin);
if !path.exists() {
match fs::create_dir_all(&bin) {
Ok(_) => {}
Err(err) => {
println!("Error: failed to create players bin folder: {err}");
}
}
}
format!("{}/{}", bin, "players")
}