Expand description
Tiered caching for device buffers and shader pipelines. Tiered runtime cache primitives.
Re-exports§
pub use buffer_pool::BufferPool;pub use buffer_pool::PooledBuffer;pub use lru::AccessTracker;pub use tiered_cache::AccessStats;pub use tiered_cache::CacheEntry;pub use tiered_cache::CacheError;pub use tiered_cache::CacheTier;pub use tiered_cache::LruPolicy;pub use tiered_cache::TierPolicy;pub use tiered_cache::TieredCache;
Modules§
- buffer_
pool - Reusable GPU buffer pooling. Reusable GPU buffer pool keyed by device, size class, and usage flags.
- cache_
entry - Backwards-compatible cache entry path.
- cache_
tier - Backwards-compatible cache tier path.
- lru
- LRU tracking.
- tier
- Backwards-compatible tier policy path.
- tiered_
cache - Multi-tier cache storage, policy, and errors.