pub fn level_wave_program(
step_body: Vec<Node>,
depth_buf: &str,
max_depth: u32,
lane_count: u32,
) -> ProgramExpand description
Build a Program that runs step_body per lane in
depth-ordered waves.
Each lane reads depth_buf[invocation_id]. The kernel walks
current_depth = 0..max_depth. At each depth, every lane whose
depth equals current_depth executes step_body. A Barrier is
emitted between depths so the caller can rely on depth-N effects
being globally visible before depth-N+1 begins.
§Parameters
step_body: caller’s per-lane work body. Free to read/write any buffer the caller declares; it does NOT need to re-check the depth predicate (the wrapper does that).depth_buf: buffer-name holding per-lane depth (u32). Read-only.max_depth: number of waves to execute.lane_count: total number of lanes in the dispatch grid.