Struct vulkano::pipeline::raster::Rasterization [] [src]

pub struct Rasterization {
    pub depth_clamp: bool,
    pub rasterizer_discard: bool,
    pub polygon_mode: PolygonMode,
    pub cull_mode: CullMode,
    pub front_face: FrontFace,
    pub line_width: Option<f32>,
    pub depth_bias: DepthBiasControl,
}

State of the rasterizer.

Fields

If true, then the depth value of the vertices will be clamped to [0.0 ; 1.0]. If false, fragments whose depth is outside of this range will be discarded.

If true, all the fragments will be discarded. This is usually used when your vertex shader has some side effects and you don't need to run the fragment shader.

This setting can ask the rasterizer to downgrade triangles into lines or points, or lines into points.

Specifies whether front faces or back faces should be discarded, or none, or both.

Specifies which triangle orientation corresponds to the front or the triangle.

Width, in pixels, of lines when drawing lines.

If you pass None, then this state will be considered as dynamic and the line width will need to be set when you build the command buffer.

Trait Implementations

impl Clone for Rasterization
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Rasterization
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Formats the value using the given formatter.

impl Default for Rasterization
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Returns the "default value" for a type. Read more