Struct vulkano::pipeline::blend::Blend [] [src]

pub struct Blend {
    pub logic_op: Option<LogicOp>,
    pub attachments: AttachmentsBlend,
    pub blend_constants: Option<[f32; 4]>,
}

Describes how the color output of the fragment shader is written to the attachment. See the documentation of the blend module for more info.

Fields

The constant color to use for the Constant* blending operation.

If you pass None, then this state will be considered as dynamic and the blend constants will need to be set when you build the command buffer.

Methods

impl Blend
[src]

Returns a Blend object that directly writes colors and alpha on the surface.

Returns a Blend object that adds transparent objects over others.

Trait Implementations

impl Debug for Blend
[src]

Formats the value using the given formatter.

impl Clone for Blend
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for Blend
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.