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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
use crate::{descriptor_set::layout::DescriptorType, macros::vulkan_enum};
vulkan_enum! {
/// In-memory layout of the pixel data of an image.
///
/// The pixel data of a Vulkan image is arranged in a particular way, which is called its
/// *layout*. Each image subresource (mipmap level and array layer) in an image can have a
/// different layout, but usually the whole image has its data in the same layout. Layouts are
/// abstract in the sense that the user does not know the specific details of each layout; the
/// device driver is free to implement each layout in the way it sees fit.
///
/// The layout of a newly created image is either `Undefined` or `Preinitialized`. Every
/// operation that can be performed on an image is only possible with specific layouts, so
/// before the operation is performed, the user must perform a *layout transition* on the
/// image. This rearranges the pixel data from one layout into another. Layout transitions are
/// performed as part of pipeline barriers in a command buffer.
///
/// The `General` layout is compatible with any operation, so layout transitions are never
/// needed. However, the other layouts, while more restricted, are usually better optimised for
/// a particular type of operation than `General`, so they are usually preferred.
///
/// Vulkan does not keep track of layouts itself, so it is the responsibility of the user to
/// keep track of this information. When performing a layout transition, the previous layout
/// must be specified as well. Some operations allow for different layouts, but require the
/// user to specify which one. Vulkano helps with this by providing sensible defaults,
/// automatically tracking the layout of each image when creating a command buffer, and adding
/// layout transitions where needed.
#[non_exhaustive]
ImageLayout = ImageLayout(i32);
/// The layout of the data is unknown, and the image is treated as containing no valid data.
/// Transitioning from `Undefined` will discard any existing pixel data.
Undefined = UNDEFINED,
/// A general-purpose layout that can be used for any operation. Some operations may only allow
/// `General`, such as storage images, but many have a more specific layout that is better
/// optimized for that purpose.
General = GENERAL,
/// For a color image used as a color or resolve attachment in a framebuffer. Images that are
/// transitioned into this layout must have the `color_attachment` usage enabled.
ColorAttachmentOptimal = COLOR_ATTACHMENT_OPTIMAL,
/// For a depth/stencil image used as a depth/stencil attachment in a framebuffer.
DepthStencilAttachmentOptimal = DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/// For a depth/stencil image used as a read-only depth/stencil attachment in a framebuffer, or
/// as a (combined) sampled image or input attachment in a shader.
DepthStencilReadOnlyOptimal = DEPTH_STENCIL_READ_ONLY_OPTIMAL,
/// For a color image used as a (combined) sampled image or input attachment in a shader.
/// Images that are transitioned into this layout must have the `sampled` or `input_attachment`
/// usages enabled.
ShaderReadOnlyOptimal = SHADER_READ_ONLY_OPTIMAL,
/// For operations that transfer data from an image (copy, blit).
TransferSrcOptimal = TRANSFER_SRC_OPTIMAL,
/// For operations that transfer data to an image (copy, blit, clear).
TransferDstOptimal = TRANSFER_DST_OPTIMAL,
/// When creating an image, this specifies that the initial data is going to be directly
/// written to from the CPU. Unlike `Undefined`, the image is assumed to contain valid data when
/// transitioning from this layout. However, this only works right when the image has linear
/// tiling, optimal tiling gives undefined results.
Preinitialized = PREINITIALIZED,
/// A combination of `DepthStencilReadOnlyOptimal` for the depth aspect of the image,
/// and `DepthStencilAttachmentOptimal` for the stencil aspect of the image.
DepthReadOnlyStencilAttachmentOptimal = DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL {
api_version: V1_1,
device_extensions: [khr_maintenance2],
},
/// A combination of `DepthStencilAttachmentOptimal` for the depth aspect of the image,
/// and `DepthStencilReadOnlyOptimal` for the stencil aspect of the image.
DepthAttachmentStencilReadOnlyOptimal = DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL {
api_version: V1_1,
device_extensions: [khr_maintenance2],
},
/*
// TODO: document
DepthAttachmentOptimal = DEPTH_ATTACHMENT_OPTIMAL {
api_version: V1_2,
device_extensions: [khr_separate_depth_stencil_layouts],
},
// TODO: document
DepthReadOnlyOptimal = DEPTH_READ_ONLY_OPTIMAL {
api_version: V1_2,
device_extensions: [khr_separate_depth_stencil_layouts],
},
// TODO: document
StencilAttachmentOptimal = STENCIL_ATTACHMENT_OPTIMAL {
api_version: V1_2,
device_extensions: [khr_separate_depth_stencil_layouts],
},
// TODO: document
StencilReadOnlyOptimal = STENCIL_READ_ONLY_OPTIMAL {
api_version: V1_2,
device_extensions: [khr_separate_depth_stencil_layouts],
},
// TODO: document
ReadOnlyOptimal = READ_ONLY_OPTIMAL {
api_version: V1_3,
device_extensions: [khr_synchronization2],
},
// TODO: document
AttachmentOptimal = ATTACHMENT_OPTIMAL {
api_version: V1_3,
device_extensions: [khr_synchronization2],
},
*/
/// The layout of images that are held in a swapchain. Images are in this layout when they are
/// acquired from the swapchain, and must be transitioned back into this layout before
/// presenting them.
PresentSrc = PRESENT_SRC_KHR {
device_extensions: [khr_swapchain],
},
/*
// TODO: document
VideoDecodeDst = VIDEO_DECODE_DST_KHR {
device_extensions: [khr_video_decode_queue],
},
// TODO: document
VideoDecodeSrc = VIDEO_DECODE_SRC_KHR {
device_extensions: [khr_video_decode_queue],
},
// TODO: document
VideoDecodeDpb = VIDEO_DECODE_DPB_KHR {
device_extensions: [khr_video_decode_queue],
},
// TODO: document
SharedPresent = SHARED_PRESENT_KHR {
device_extensions: [khr_shared_presentable_image],
},
// TODO: document
FragmentDensityMapOptimal = FRAGMENT_DENSITY_MAP_OPTIMAL_EXT {
device_extensions: [ext_fragment_density_map],
},
// TODO: document
FragmentShadingRateAttachmentOptimal = FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR {
device_extensions: [khr_fragment_shading_rate],
},
// TODO: document
VideoEncodeDst = VIDEO_ENCODE_DST_KHR {
device_extensions: [khr_video_encode_queue],
},
// TODO: document
VideoEncodeSrc = VIDEO_ENCODE_SRC_KHR {
device_extensions: [khr_video_encode_queue],
},
// TODO: document
VideoEncodeDpb = VIDEO_ENCODE_DPB_KHR {
device_extensions: [khr_video_encode_queue],
},
*/
}
/// The set of layouts to use for an image when used in descriptor of various kinds.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct ImageDescriptorLayouts {
/// The image layout to use in a descriptor as a storage image.
pub storage_image: ImageLayout,
/// The image layout to use in a descriptor as a combined image sampler.
pub combined_image_sampler: ImageLayout,
/// The image layout to use in a descriptor as a sampled image.
pub sampled_image: ImageLayout,
/// The image layout to use in a descriptor as an input attachment.
pub input_attachment: ImageLayout,
}
impl ImageDescriptorLayouts {
/// Returns the layout for the given descriptor type. Panics if `descriptor_type` is not an
/// image descriptor type.
#[inline]
pub fn layout_for(&self, descriptor_type: DescriptorType) -> ImageLayout {
match descriptor_type {
DescriptorType::CombinedImageSampler => self.combined_image_sampler,
DescriptorType::SampledImage => self.sampled_image,
DescriptorType::StorageImage => self.storage_image,
DescriptorType::InputAttachment => self.input_attachment,
_ => panic!("{:?} is not an image descriptor type", descriptor_type),
}
}
}