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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
use super::ImageAspect;
use crate::macros::vulkan_enum;
vulkan_enum! {
#[non_exhaustive]
/// In-memory layout of the pixel data of an image.
///
/// The pixel data of a Vulkan image is arranged in a particular way, which is called its
/// *layout*. Each image subresource (mipmap level and array layer) in an image can have a
/// different layout, but usually the whole image has its data in the same layout. Layouts are
/// abstract in the sense that the user does not know the specific details of each layout; the
/// device driver is free to implement each layout in the way it sees fit.
///
/// The layout of a newly created image is either `Undefined` or `Preinitialized`. Every
/// operation that can be performed on an image is only possible with specific layouts, so
/// before the operation is performed, the user must perform a *layout transition* on the
/// image. This rearranges the pixel data from one layout into another. Layout transitions are
/// performed as part of pipeline barriers in a command buffer.
///
/// The `General` layout is compatible with any operation, so layout transitions are never
/// needed. However, the other layouts, while more restricted, are usually better optimised for
/// a particular type of operation than `General`, so they are usually preferred.
///
/// Vulkan does not keep track of layouts itself, so it is the responsibility of the user to
/// keep track of this information. When performing a layout transition, the previous layout
/// must be specified as well. Some operations allow for different layouts, but require the
/// user to specify which one. Vulkano helps with this by providing sensible defaults,
/// automatically tracking the layout of each image when creating a command buffer, and adding
/// layout transitions where needed.
ImageLayout = ImageLayout(i32);
/// The layout of the data is unknown, and the image is treated as containing no valid data.
/// Transitioning from `Undefined` will discard any existing pixel data.
Undefined = UNDEFINED,
/// A general-purpose layout that can be used for any operation. Some operations may only allow
/// `General`, such as storage images, but many have a more specific layout that is better
/// optimized for that purpose.
General = GENERAL,
/// For a color image used as a color or resolve attachment in a framebuffer. Images that are
/// transitioned into this layout must have the `color_attachment` usage enabled.
ColorAttachmentOptimal = COLOR_ATTACHMENT_OPTIMAL,
/// A combination of `DepthAttachmentOptimal` for the depth aspect of the image,
/// and `StencilAttachmentOptimal` for the stencil aspect of the image.
DepthStencilAttachmentOptimal = DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
/// A combination of `DepthReadOnlyOptimal` for the depth aspect of the image,
/// and `StencilReadOnlyOptimal` for the stencil aspect of the image.
DepthStencilReadOnlyOptimal = DEPTH_STENCIL_READ_ONLY_OPTIMAL,
/// For a color image used as a (combined) sampled image or input attachment in a shader.
/// Images that are transitioned into this layout must have the `sampled` or `input_attachment`
/// usages enabled.
ShaderReadOnlyOptimal = SHADER_READ_ONLY_OPTIMAL,
/// For operations that transfer data from an image (copy, blit).
TransferSrcOptimal = TRANSFER_SRC_OPTIMAL,
/// For operations that transfer data to an image (copy, blit, clear).
TransferDstOptimal = TRANSFER_DST_OPTIMAL,
/// When creating an image, this specifies that the initial data is going to be directly
/// written to from the CPU. Unlike `Undefined`, the image is assumed to contain valid data when
/// transitioning from this layout. However, this only works right when the image has linear
/// tiling, optimal tiling gives undefined results.
Preinitialized = PREINITIALIZED,
/// A combination of `DepthReadOnlyOptimal` for the depth aspect of the image,
/// and `StencilAttachmentOptimal` for the stencil aspect of the image.
DepthReadOnlyStencilAttachmentOptimal = DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_1)]),
RequiresAllOf([DeviceExtension(khr_maintenance2)]),
]),
/// A combination of `DepthAttachmentOptimal` for the depth aspect of the image,
/// and `StencilReadOnlyOptimal` for the stencil aspect of the image.
DepthAttachmentStencilReadOnlyOptimal = DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_1)]),
RequiresAllOf([DeviceExtension(khr_maintenance2)]),
]),
/// For a depth image used as a depth attachment in a framebuffer.
DepthAttachmentOptimal = DEPTH_ATTACHMENT_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_2)]),
RequiresAllOf([DeviceExtension(khr_separate_depth_stencil_layouts)]),
]),
/// For a depth image used as a read-only depth attachment in a framebuffer, or
/// as a (combined) sampled image or input attachment in a shader.
DepthReadOnlyOptimal = DEPTH_READ_ONLY_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_2)]),
RequiresAllOf([DeviceExtension(khr_separate_depth_stencil_layouts)]),
]),
/// For a stencil image used as a stencil attachment in a framebuffer.
StencilAttachmentOptimal = STENCIL_ATTACHMENT_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_2)]),
RequiresAllOf([DeviceExtension(khr_separate_depth_stencil_layouts)]),
]),
/// For a stencil image used as a read-only stencil attachment in a framebuffer, or
/// as a (combined) sampled image or input attachment in a shader.
StencilReadOnlyOptimal = STENCIL_READ_ONLY_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_2)]),
RequiresAllOf([DeviceExtension(khr_separate_depth_stencil_layouts)]),
]),
/* TODO: enable
// TODO: document
ReadOnlyOptimal = READ_ONLY_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_3)]),
RequiresAllOf([DeviceExtension(khr_synchronization2)]),
]),*/
/* TODO: enable
// TODO: document
AttachmentOptimal = ATTACHMENT_OPTIMAL
RequiresOneOf([
RequiresAllOf([APIVersion(V1_3)]),
RequiresAllOf([DeviceExtension(khr_synchronization2)]),
]),*/
/// The layout of images that are held in a swapchain. Images are in this layout when they are
/// acquired from the swapchain, and must be transitioned back into this layout before
/// presenting them.
PresentSrc = PRESENT_SRC_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_swapchain)]),
]),
/* TODO: enable
// TODO: document
VideoDecodeDst = VIDEO_DECODE_DST_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_decode_queue)]),
]),*/
/* TODO: enable
// TODO: document
VideoDecodeSrc = VIDEO_DECODE_SRC_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_decode_queue)]),
]),*/
/* TODO: enable
// TODO: document
VideoDecodeDpb = VIDEO_DECODE_DPB_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_decode_queue)]),
]),*/
/* TODO: enable
// TODO: document
SharedPresent = SHARED_PRESENT_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_shared_presentable_image)]),
]),*/
/* TODO: enable
// TODO: document
FragmentDensityMapOptimal = FRAGMENT_DENSITY_MAP_OPTIMAL_EXT
RequiresOneOf([
RequiresAllOf([DeviceExtension(ext_fragment_density_map)]),
]),*/
/* TODO: enable
// TODO: document
FragmentShadingRateAttachmentOptimal = FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_fragment_shading_rate)]),
]),*/
/* TODO: enable
// TODO: document
VideoEncodeDst = VIDEO_ENCODE_DST_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_encode_queue)]),
]),*/
/* TODO: enable
// TODO: document
VideoEncodeSrc = VIDEO_ENCODE_SRC_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_encode_queue)]),
]),*/
/* TODO: enable
// TODO: document
VideoEncodeDpb = VIDEO_ENCODE_DPB_KHR
RequiresOneOf([
RequiresAllOf([DeviceExtension(khr_video_encode_queue)]),
]),*/
/* TODO: enable
// TODO: document
AttachmentFeedbackLoopOptimal = ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT
RequiresOneOf([
RequiresAllOf([DeviceExtension(ext_attachment_feedback_loop_layout)]),
]),*/
}
impl Default for ImageLayout {
#[inline]
fn default() -> Self {
ImageLayout::Undefined
}
}
impl ImageLayout {
/// If the layout can be used for `aspect`, returns whether `aspect` can be written to if an
/// image is in that layout.
pub fn is_writable(self, aspect: ImageAspect) -> bool {
match aspect {
ImageAspect::Color
| ImageAspect::Plane0
| ImageAspect::Plane1
| ImageAspect::Plane2 => match self {
ImageLayout::General
| ImageLayout::ColorAttachmentOptimal
| ImageLayout::TransferDstOptimal => true,
ImageLayout::Undefined
| ImageLayout::DepthStencilAttachmentOptimal
| ImageLayout::DepthStencilReadOnlyOptimal
| ImageLayout::ShaderReadOnlyOptimal
| ImageLayout::TransferSrcOptimal
| ImageLayout::Preinitialized
| ImageLayout::DepthReadOnlyStencilAttachmentOptimal
| ImageLayout::DepthAttachmentStencilReadOnlyOptimal
| ImageLayout::DepthAttachmentOptimal
| ImageLayout::DepthReadOnlyOptimal
| ImageLayout::StencilAttachmentOptimal
| ImageLayout::StencilReadOnlyOptimal
| ImageLayout::PresentSrc => false,
},
ImageAspect::Depth => match self {
ImageLayout::General
| ImageLayout::DepthStencilAttachmentOptimal
| ImageLayout::TransferDstOptimal
| ImageLayout::DepthAttachmentStencilReadOnlyOptimal
| ImageLayout::DepthAttachmentOptimal => true,
ImageLayout::Undefined
| ImageLayout::ColorAttachmentOptimal
| ImageLayout::DepthStencilReadOnlyOptimal
| ImageLayout::ShaderReadOnlyOptimal
| ImageLayout::TransferSrcOptimal
| ImageLayout::Preinitialized
| ImageLayout::DepthReadOnlyStencilAttachmentOptimal
| ImageLayout::DepthReadOnlyOptimal
| ImageLayout::StencilAttachmentOptimal
| ImageLayout::StencilReadOnlyOptimal
| ImageLayout::PresentSrc => false,
},
ImageAspect::Stencil => match self {
ImageLayout::General
| ImageLayout::DepthStencilAttachmentOptimal
| ImageLayout::TransferDstOptimal
| ImageLayout::DepthReadOnlyStencilAttachmentOptimal
| ImageLayout::StencilAttachmentOptimal => true,
ImageLayout::Undefined
| ImageLayout::ColorAttachmentOptimal
| ImageLayout::DepthStencilReadOnlyOptimal
| ImageLayout::ShaderReadOnlyOptimal
| ImageLayout::TransferSrcOptimal
| ImageLayout::Preinitialized
| ImageLayout::DepthAttachmentStencilReadOnlyOptimal
| ImageLayout::DepthAttachmentOptimal
| ImageLayout::DepthReadOnlyOptimal
| ImageLayout::StencilReadOnlyOptimal
| ImageLayout::PresentSrc => false,
},
ImageAspect::Metadata
| ImageAspect::MemoryPlane0
| ImageAspect::MemoryPlane1
| ImageAspect::MemoryPlane2
| ImageAspect::MemoryPlane3 => false,
}
}
}