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pub struct AttachmentBlend {
    pub color_op: BlendOp,
    pub color_source: BlendFactor,
    pub color_destination: BlendFactor,
    pub alpha_op: BlendOp,
    pub alpha_source: BlendFactor,
    pub alpha_destination: BlendFactor,
}
Expand description

Describes how the blending system should behave for an attachment.

Fields

color_op: BlendOp

The operation to apply between the color components of the source and destination pixels, to produce the final pixel value.

color_source: BlendFactor

The operation to apply to the source color component before applying color_op.

color_destination: BlendFactor

The operation to apply to the destination color component before applying color_op.

alpha_op: BlendOp

The operation to apply between the alpha component of the source and destination pixels, to produce the final pixel value.

alpha_source: BlendFactor

The operation to apply to the source alpha component before applying alpha_op.

alpha_destination: BlendFactor

The operation to apply to the destination alpha component before applying alpha_op.

Implementations

Builds an AttachmentBlend where the output of the fragment shader is ignored and the destination is untouched.

Builds an AttachmentBlend where the output will be merged with the existing value based on the alpha of the source.

Builds an AttachmentBlend where the colors are added, and alpha is set to the maximum of the two.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

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Performs the conversion.