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pub enum StateMode<F> {
    Fixed(F),
    Dynamic,
}
Expand description

Specifies how a dynamic state is handled by a graphics pipeline.

Variants

Fixed(F)

The pipeline has a fixed value for this state. Previously set dynamic state will be lost when binding it, and will have to be re-set after binding a pipeline that uses it.

Dynamic

The pipeline expects a dynamic value to be set by a command buffer. Previously set dynamic state is not disturbed when binding it.

Trait Implementations

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Auto Trait Implementations

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