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pub struct Framebuffer { /* private fields */ }
Expand description

The image views that are attached to a render pass during drawing.

A framebuffer is a collection of images, and supplies the actual inputs and outputs of each attachment within a render pass. Each attachment point in the render pass must have a matching image in the framebuffer.

use vulkano::render_pass::{Framebuffer, FramebufferCreateInfo};

// let render_pass: Arc<_> = ...;
let framebuffer = Framebuffer::new(
    render_pass.clone(),
    FramebufferCreateInfo {
        attachments: vec![view],
        ..Default::default()
    },
).unwrap();

Implementations

Creates a new Framebuffer.

Returns the renderpass that was used to create this framebuffer.

Returns the attachments of the framebuffer.

Returns the extent (width and height) of the framebuffer.

Returns the number of layers of the framebuffer.

Returns the layer ranges for all attachments.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Executes the destructor for this type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The type of the object.

Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.