Struct vulkano::render_pass::FramebufferBuilder[][src]

pub struct FramebufferBuilder<A> { /* fields omitted */ }
Expand description

Prototype of a framebuffer.

Implementations

Appends an attachment to the prototype of the framebuffer.

Attachments must be added in the same order as the one defined in the render pass.

Turns this builder into a FramebufferBuilder<Rp, Box<AttachmentsList>>.

This allows you to store the builder in situations where you don’t know in advance the number of attachments.

Note: This is a very rare corner case and you shouldn’t have to use this function in most situations.

Builds the framebuffer.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.