Struct vulkano::pipeline::GraphicsPipeline[][src]

pub struct GraphicsPipeline { /* fields omitted */ }
Expand description

Defines how the implementation should perform a draw operation.

This object contains the shaders and the various fixed states that describe how the implementation should perform the various operations needed by a draw command.

Implementations

Starts the building process of a graphics pipeline. Returns a builder object that you can fill with the various parameters.

Returns the device used to create this pipeline.

Returns the pipeline layout used to create this pipeline.

Returns the subpass this graphics pipeline is rendering to.

Returns the vertex input description of the graphics pipeline.

Returns the number of viewports and scissors of this pipeline.

Returns the mode of a particular dynamic state.

None is returned if the pipeline does not contain this state. Previously set dynamic state is not disturbed when binding it.

Returns all dynamic states and their modes.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The type of the object.

Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.