Struct vulkano::pipeline::shader::ShaderInterfaceEntry[][src]

pub struct ShaderInterfaceEntry {
    pub location: Range<u32>,
    pub format: Format,
    pub name: Option<Cow<'static, str>>,
}
Expand description

Entry of a shader interface definition.

Fields

location: Range<u32>

Range of locations covered by the element.

format: Format

Format of a each location of the element.

name: Option<Cow<'static, str>>

Name of the element, or None if the name is unknown.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.