Struct vulkano::pipeline::shader::GraphicsEntryPoint[][src]

pub struct GraphicsEntryPoint<'a> { /* fields omitted */ }
Expand description

Represents a shader entry point in a shader module.

Can be obtained by calling entry_point() on the shader module.

Implementations

Returns the input attributes used by the shader stage.

Returns the output attributes used by the shader stage.

Returns the type of shader.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the module this entry point comes from.

Returns the name of the entry point.

Returns a description of the descriptor set layouts.

Returns the push constant ranges.

Returns the layout of the specialization constants.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.