Struct vulkano::pipeline::shader::ComputeEntryPoint [−][src]
pub struct ComputeEntryPoint<'a> { /* fields omitted */ }
Expand description
Represents the entry point of a compute shader in a shader module.
Can be obtained by calling compute_shader_entry_point()
on the shader module.
Trait Implementations
Returns the module this entry point comes from.
Returns a description of the descriptor set layouts.
Returns the push constant ranges.
Returns the layout of the specialization constants.
Auto Trait Implementations
impl<'a> RefUnwindSafe for ComputeEntryPoint<'a>
impl<'a> Send for ComputeEntryPoint<'a>
impl<'a> Sync for ComputeEntryPoint<'a>
impl<'a> Unpin for ComputeEntryPoint<'a>
impl<'a> UnwindSafe for ComputeEntryPoint<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.