Struct vulkano::image::swapchain::SwapchainImage[][src]

pub struct SwapchainImage<W> { /* fields omitted */ }
Expand description

An image that is part of a swapchain.

Creating a SwapchainImage is automatically done when creating a swapchain.

A swapchain image is special in the sense that it can only be used after being acquired by calling the acquire method on the swapchain. You have no way to know in advance which swapchain image is going to be acquired, so you should keep all of them alive.

After a swapchain image has been acquired, you are free to perform all the usual operations on it. When you are done you can then present the image (by calling the corresponding method on the swapchain), which will have the effect of showing the content of the image to the screen. Once an image has been presented, it can no longer be used unless it is acquired again.

Implementations

Builds a SwapchainImage from raw components.

This is an internal method that you shouldn’t call.

Returns the dimensions of the image.

A SwapchainImage is always two-dimensional.

Returns the swapchain this image belongs to.

Trait Implementations

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Returns the inner unsafe image object used by this image.

Returns the layout that the image has when it is first used in a primary command buffer. Read more

Returns the layout that the image must be returned to before the end of the command buffer. Read more

Returns an ImageDescriptorLayouts structure specifying the image layout to use in descriptors of various kinds. Read more

Returns a key that uniquely identifies the memory content of the image. Two ranges that potentially overlap in memory must return the same key. Read more

Locks the resource for usage on the GPU. Returns an error if the lock can’t be acquired. Read more

When images are created their memory layout is initially Undefined or Preinitialized. This method allows the image memory barrier creation process to signal when an image has been transitioned out of its initial Undefined or Preinitialized state. This allows vulkano to avoid creating unnecessary image memory barriers between future uses of the image. Read more

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more

Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock. Read more

Returns the current mip level that is accessed by the gpu

Returns the current layer level that is accessed by the gpu

Returns the format of this image.

Returns true if the image is a color image.

Returns true if the image has a depth component. In other words, if it is a depth or a depth-stencil format. Read more

Returns true if the image has a stencil component. In other words, if it is a stencil or a depth-stencil format. Read more

Returns the number of mipmap levels of this image.

Returns the number of samples of this image.

Returns the dimensions of the image.

Returns true if the image can be used as a source for blits.

Returns true if the image can be used as a destination for blits.

Wraps around this ImageAccess and returns an identical ImageAccess but whose initial layout requirement is either Undefined or Preinitialized. Read more

Checks whether pixels of type P match the format of the image.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.