Enum vulkano::pipeline::GraphicsPipelineCreationError [−][src]
pub enum GraphicsPipelineCreationError {}Show variants
OomError(OomError), IncompatiblePipelineLayout(PipelineLayoutNotSupersetError), IncompatibleSpecializationConstants, ShaderStagesMismatch(ShaderInterfaceMismatchError), FragmentShaderRenderPassIncompatible, IncompatibleVertexDefinition(IncompatibleVertexDefinitionError), MaxVertexInputBindingStrideExceeded { binding: usize, max: usize, obtained: usize, }, MaxVertexInputBindingsExceeded { max: usize, obtained: usize, }, MaxVertexInputAttributeOffsetExceeded { max: usize, obtained: usize, }, MaxVertexInputAttributesExceeded { max: usize, obtained: usize, }, PrimitiveDoesntSupportPrimitiveRestart { primitive: PrimitiveTopology, }, MultiViewportFeatureNotEnabled, MaxViewportsExceeded { max: u32, obtained: u32, }, MaxViewportDimensionsExceeded, ViewportBoundsExceeded, WideLinesFeatureNotEnabled, DepthClampFeatureNotEnabled, DepthBiasClampFeatureNotEnabled, FillModeNonSolidFeatureNotEnabled, DepthBoundsFeatureNotEnabled, WrongStencilState, TopologyNotMatchingGeometryShader, GeometryShaderFeatureNotEnabled, TessellationShaderFeatureNotEnabled, MismatchBlendingAttachmentsCount, IndependentBlendFeatureNotEnabled, LogicOpFeatureNotEnabled, NoDepthAttachment, NoStencilAttachment, InvalidPrimitiveTopology, MaxTessellationPatchSizeExceeded, WrongShaderType, SampleRateShadingFeatureNotEnabled, AlphaToOneFeatureNotEnabled, MultiviewGeometryShaderNotSupported, MultiviewTessellationShaderNotSupported,
Expand description
Error that can happen when creating a graphics pipeline.
Variants
OomError(OomError)
Not enough memory.
IncompatiblePipelineLayout(PipelineLayoutNotSupersetError)
The pipeline layout is not compatible with what the shaders expect.
The provided specialization constants are not compatible with what the shader expects.
ShaderStagesMismatch(ShaderInterfaceMismatchError)
The output interface of one shader and the input interface of the next shader does not match.
The output of the fragment shader is not compatible with what the render pass subpass expects.
IncompatibleVertexDefinition(IncompatibleVertexDefinitionError)
The vertex definition is not compatible with the input of the vertex shader.
The maximum stride value for vertex input (ie. the distance between two vertex elements) has been exceeded.
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The maximum number of vertex sources has been exceeded.
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The maximum offset for a vertex attribute has been exceeded. This means that your vertex struct is too large.
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The maximum number of vertex attributes has been exceeded.
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The user requested to use primitive restart, but the primitive topology doesn’t support it.
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Fields of PrimitiveDoesntSupportPrimitiveRestart
primitive: PrimitiveTopology
The topology that doesn’t support primitive restart.
The multi_viewport
feature must be enabled in order to use multiple viewports at once.
The maximum number of viewports has been exceeded.
Show fields
The maximum dimensions of viewports has been exceeded.
The minimum or maximum bounds of viewports have been exceeded.
The wide_lines
feature must be enabled in order to use a line width greater than 1.0.
The depth_clamp
feature must be enabled in order to use depth clamping.
The depth_bias_clamp
feature must be enabled in order to use a depth bias clamp different
from 0.0.
The fill_mode_non_solid
feature must be enabled in order to use a polygon mode different
from Fill
.
The depth_bounds
feature must be enabled in order to use depth bounds testing.
The requested stencil test is invalid.
The primitives topology does not match what the geometry shader expects.
The geometry_shader
feature must be enabled in order to use geometry shaders.
The tessellation_shader
feature must be enabled in order to use tessellation shaders.
The number of attachments specified in the blending does not match the number of attachments in the subpass.
The independent_blend
feature must be enabled in order to use different blending
operations per attachment.
The logic_op
feature must be enabled in order to use logic operations.
The depth test requires a depth attachment but render pass has no depth attachment, or depth writing is enabled and the depth attachment is read-only.
The stencil test requires a stencil attachment but render pass has no stencil attachment, or stencil writing is enabled and the stencil attachment is read-only.
Tried to use a patch list without a tessellation shader, or a non-patch-list with a tessellation shader.
The maxTessellationPatchSize
limit was exceeded.
The wrong type of shader has been passed.
For example you passed a vertex shader as the fragment shader.
The sample_rate_shading
feature must be enabled in order to use sample shading.
The alpha_to_one
feature must be enabled in order to use alpha-to-one.
The device doesn’t support using the `multiview´ feature with geometry shaders.
The device doesn’t support using the `multiview´ feature with tessellation shaders.
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl Send for GraphicsPipelineCreationError
impl Sync for GraphicsPipelineCreationError
impl Unpin for GraphicsPipelineCreationError
impl UnwindSafe for GraphicsPipelineCreationError
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.