Struct vulkano::pipeline::blend::Blend[][src]

pub struct Blend {
    pub logic_op: Option<LogicOp>,
    pub attachments: AttachmentsBlend,
    pub blend_constants: Option<[f32; 4]>,
}
Expand description

Describes how the color output of the fragment shader is written to the attachment. See the documentation of the blend module for more info.

Fields

logic_op: Option<LogicOp>attachments: AttachmentsBlendblend_constants: Option<[f32; 4]>

The constant color to use for the Constant* blending operation.

If you pass None, then this state will be considered as dynamic and the blend constants will need to be set when you build the command buffer.

Implementations

Returns a Blend object that directly writes colors and alpha on the surface.

Returns a Blend object that adds transparent objects over others.

Trait Implementations

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