Struct vulkano::buffer::device_local::DeviceLocalBuffer[][src]

pub struct DeviceLocalBuffer<T: ?Sized, A = PotentialDedicatedAllocation<StdMemoryPoolAlloc>> { /* fields omitted */ }
Expand description

Buffer whose content is in device-local memory.

This buffer type is useful in order to store intermediary data. For example you execute a compute shader that writes to this buffer, then read the content of the buffer in a following compute or graphics pipeline.

The DeviceLocalBuffer will be in device-local memory, unless the device doesn’t provide any device-local memory.

Implementations

Builds a new buffer. Only allowed for sized data.

Builds a new buffer. Can be used for arrays.

Builds a new buffer without checking the size.

Safety

You must ensure that the size that you pass is correct for T.

Returns the queue families this buffer can be used on.

Trait Implementations

Returns the inner information about this buffer.

Returns the size of the buffer in bytes.

Returns true if an access to self potentially overlaps the same memory as an access to other. Read more

Returns true if an access to self potentially overlaps the same memory as an access to other. Read more

Returns a key that uniquely identifies the buffer. Two buffers or images that potentially overlap in memory must return the same key. Read more

Locks the resource for usage on the GPU. Returns an error if the lock can’t be acquired. Read more

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more

Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock. Read more

Builds a BufferSlice object holding the buffer by reference.

Builds a BufferSlice object holding part of the buffer by reference. Read more

Builds a BufferSlice object holding the buffer by value.

Builds a BufferSlice object holding part of the buffer by reference. Read more

Gets the device address for this buffer. Read more

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The type of the content.

Returns the length of the buffer in number of elements. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.