Struct vulkano::pipeline::shader::SpecializationMapEntry [−][src]
#[repr(C)]pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }
Describes an individual constant to set in the shader. Also a field in the struct.
Fields
constant_id: u32
Identifier of the constant in the shader that corresponds to this field.
For SPIR-V, this must be the value of the SpecId
decoration applied to the specialization
constant.
For GLSL, this must be the value of N
in the layout(constant_id = N)
attribute applied
to a constant.
offset: u32
Offset within the struct where the data can be found.
size: usize
Size of the data in bytes. Must match the size of the constant (4
for booleans).
Auto Trait Implementations
impl RefUnwindSafe for SpecializationMapEntry
impl Send for SpecializationMapEntry
impl Sync for SpecializationMapEntry
impl Unpin for SpecializationMapEntry
impl UnwindSafe for SpecializationMapEntry
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Content for T
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impl<T> Content for T
[src]pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
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pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
[src]Builds a pointer to this type from a raw pointer.
pub fn is_size_suitable(usize) -> bool
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pub fn is_size_suitable(usize) -> bool
[src]Returns true if the size is suitable to store a type like this.
pub fn indiv_size() -> usize
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pub fn indiv_size() -> usize
[src]Returns the size of an individual element.