Struct vulkano::pipeline::blend::Blend
[−]
[src]
pub struct Blend { pub logic_op: Option<LogicOp>, pub attachments: AttachmentsBlend, pub blend_constants: Option<[f32; 4]>, }
Describes how the color output of the fragment shader is written to the attachment. See the
documentation of the blend
module for more info.
Fields
logic_op: Option<LogicOp>
attachments: AttachmentsBlend
blend_constants: Option<[f32; 4]>
The constant color to use for the Constant*
blending operation.
If you pass None
, then this state will be considered as dynamic and the blend constants
will need to be set when you build the command buffer.
Methods
impl Blend
[src]
fn pass_through() -> Blend
Returns a Blend
object that directly writes colors and alpha on the surface.
fn alpha_blending() -> Blend
Returns a Blend
object that adds transparent objects over others.
Trait Implementations
impl PartialEq for Blend
[src]
fn eq(&self, __arg_0: &Blend) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Blend) -> bool
This method tests for !=
.
impl Clone for Blend
[src]
fn clone(&self) -> Blend
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more