[][src]Struct vulkano::pipeline::vertex::BufferlessDefinition

pub struct BufferlessDefinition;

Implementation of VertexDefinition for drawing with no buffers at all.

This is only useful if your shaders come up with vertex data on their own, e.g. by inspecting gl_VertexIndex

Trait Implementations

impl<I> VertexDefinition<I> for BufferlessDefinition[src]

type BuffersIter = Empty<(u32, usize, InputRate)>

Iterator that returns the offset, the stride (in bytes) and input rate of each buffer.

type AttribsIter = Empty<(u32, u32, AttributeInfo)>

Iterator that returns the attribute location, buffer id, and infos.

impl VertexSource<BufferlessVertices> for BufferlessDefinition[src]

impl<T> VertexSource<Vec<T>> for BufferlessDefinition[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Content for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized

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